[ExcessiveV301.MutExcessive]
damageScale=0.000000
AirControlSetting=1.200000
GroundSpeedSetting=1.150000
WaterSpeedSetting=1.200000
AirSpeedSetting=1.200000
JumpZSetting=1.400000
MultiJumpBoostSetting=20.000000
GravityZ=1.000000
HealthSetting=300
ShieldSetting=100
MaxFallSpeedPer=2.000000
MaxMultiJumpSetting=2
RegenShieldRate=0
bKeepAdrenalinePickups=True
bUseEOHealthSetting=True
bUseEOShieldSetting=True
bKeepUdamagePack=True
bKeepShieldPickup=True
bkeepRedeemer=True
bkeepIonCannon=True
bkeepONSBomber=True
bKeepSuperHealth=True
bUseWeaponDefault=True
bDisableWeaponPowerup=True
bResetDefaults=False
bAdvertiseExcessive=True
Translauncher=(bSpawnWith=True,bAllowInAllGameTypes=False,bDoTransExplosion=True)
ShieldGun=(bSpawnWith=True,ShieldJumpStrength=2.000000)
AssaultRifle=(bSpawnWith=True,bRealistic=False,PowerLevel=2)
BioRifle=(bSpawnWith=True,bRealistic=False,PowerLevel=2)
MineLayer=(bSpawnWith=True,bAllowInAllGameTypes=False,PowerLevel=2)
ShockRifle=(bSpawnWith=True,bRealistic=False,PowerLevel=2)
LinkGun=(bSpawnWith=True,bRealistic=False,PowerLevel=2)
Minigun=(bSpawnWith=True,PowerLevel=2)
FlakCannon=(bSpawnWith=True,bRealistic=False,FlakJumpMultiplier=1.000000,PowerLevel=2)
GrenadeLauncher=(bSpawnWith=True,bAllowInAllGameTypes=False,bRealistic=False,PowerLevel=2)
RocketLauncher=(bSpawnWith=True,InstantRockets=True,RocketMaxHoldTime=0.000000,RocketJumpMultiplier=1.000000,bRealistic=True,PowerLevel=2)
AVRiL=(bSpawnWith=True,bAllowInAllGameTypes=False,bRealistic=False,PowerLevel=1)
SniperRifle=(bSpawnWith=True,PowerLevel=2)
ClassicSniper=(bSpawnWith=True,bAllowInAllGameTypes=True,PowerLevel=2)
FlameThrower=(bSpawnWith=True,bRealistic=False,PowerLevel=0)
bDisableEOPlayerController=False
bECEPowerup=True
AllowPickupClass[0]=None
AllowPickupClass[1]=None
AllowPickupClass[2]=None
AllowPickupClass[3]=None
AllowPickupClass[4]=None
AllowPickupClass[5]=None
AllowPickupClass[6]=None
AllowPickupClass[7]=None
AllowPickupClass[8]=None
AllowPickupClass[9]=None
AllowPickupClass[10]=None
AllowPickupClass[11]=None
AllowPickupClass[12]=None
AllowPickupClass[13]=None
AllowPickupClass[14]=None
AllowPickupClass[15]=None
AllowPickupClass[16]=None
AllowPickupClass[17]=None
AllowPickupClass[18]=None
AllowPickupClass[19]=None

[ExcessiveV301.ExcessivePlayerController]
hitSoundVolume=1.000000
TeamHitSoundVolume=1.000000
HitSound=Sound'WeaponSounds.BaseImpactAndExplosions.BBulletImpact4'
CustomHitSound=Sound'ExcessiveV301.Sounds.Hit1'
TeamHitSound=Sound'WeaponSounds.BaseImpactAndExplosions.BBulletImpact6'
CustomTeamHitSound=Sound'ExcessiveV301.Sounds.TeamHit1'
bUseCustomHitSounds=False
bUseClearScope=False
bCustomScope=False
customSniperScope=None
CurrentNadeMode=0
CurrentTransMode=0
ShakeScale=0.800000
