AO-LostContact

Created by Roger Watkins aka NachoMan.
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Quick Description:

Your primary mission objective is to discover what has happened to the Delta complex on LZ12-02. 

An electrical storm has been raging for the past three days which has isolated the complex from sending 
or receiving any communications. Off-world sensors indicate that the storm cleared up at 0600 hours this morning, 
but still no communication has been received from the complex.
We want to know what is happening in there, so we are sending your squad to scout out the location and report 
back on the events that have taken place over the previous three days.  


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Lost Contact is a very large map with plenty of surprises. I have designed it so that no two games will play quite
the same... aliens will not always come from the same place. They may not come at all. Just when you think 
everything is safe because you've played this level 10 times before, you might just get jumped :-)

I recommend that you play this on normal difficulty in multiplayer, as there are many open areas in the map which makes gunning down hundreds of aliens pretty simple with several individually controlled marines.

I also recommend setting aside an afternoon to play this map, as it is rather large :-)

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Known Bugs:

Be careful when crossing the first bridge in single player. The AI unfortunately aren't smart enough to step to 
the side if to avoid the cracks if you stop, so try to run across quickly.

The AI very occasionally get stuck on railings and other meshes. Just hang about for a second or take control of them to free them.

I have seen a problem whereby items dropped (ie ammo) disappear in terrain areas of the map. This only seems to 
happen if you are facing a steep incline. Unfortunately I don't know how to fix the problem and I assume it is 
something to do with the game mechanics. If you drop items in terrain areas, try to do it facing away from any
steep inclines!

If you are spectating a match, certain emitters will not appear or disappear as intended. They will do for anyone playing the game, but not for spectators. I can only assume this is something to do with the game as opposed to the map, and since it doesn't hamper the enjoyment of the game for the people playing it, I haven't looked into it much.


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I'd like to thank the guys on #swarm.pickup for helping me beta test this monster. Oblivious for his never ending testing crusade, Carth, SirRobin, Sereal, Vigge and Fluffy for kindly letting me test the map on his server. Plus anyone else that i've carelessly forgotten ;)
Thanks guys!

Thanks for downloading Lost Contact, I hope you enjoy it.

