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CTF-BedroomsRemix-DC and VCTF-BedroomsRemix-DC 1.0

3015-03-14

Edit for the Disastrous Consequences server by Jefe.


The original version, made by Jake "Kid Ying" Byrd, was a UT2003 remake of his UT99 map.  It also had severe collision problems with vehicles.  This was fixed with lots of blocking volumes and with the "simple karma" collision fix for large meshes.  The map has also been given a visual overhaul.

The VCTF and CTF versions are identical, aside from using different music tracks and the VCTF version having an extra shock rifle pickup outside, along with superweapons in the upper room.  The VCTF version has one raptor and hellbender for each side, out in the yard. 

This revamp was done for my invasion server, so might not be up to snuff for VCTF players.  If not, arrange the vehicles and pickups as needed for your server.  Please rebuild the lighting in RGBA mode (look on the Build Options menu) for best results.  The default DXT3 mode will leave ugly multi-colored artifacts, especially noticeable on light surfaces.


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Changes:

Skybox redone.
Lighting completely redone.
Antiportals redone.  
Collision fixed for vehicle use.
Grass deco layer removed (FPS issues.)
New music track set, and music switches set up in the wall (press E to activate.)  Two of the tracks are included, another is from DM-UTCRAFT.
All external packages now embedded in the map.
To make the theme a bit more consistent, replaced the images on the paintings with some Pokemon art by Mr. Saxon.
Central wall paths a bit less dangerous and falling does less damage, giving players a chance to recover in invasion mode.
Kill Z set under terrain in back yard. (Was possible to hide underneath.)
The upper story windows on the sides are now closed.  The center one is set up as a fallback postion for invasion, and now decorated like the rest of the house.
The old extremely shiny wood shaders have been made a bit more realistic looking.
The fence and toy blocks are less repetitive looking now.
Health packs and vials replaced with gum packs (25 hp, super heal like vials.)  I also made a new, higher resolution texture for the gum.
Adrenaline replaced with lollipops (15 adren.)  
Terrain smoothed out.


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I used assets from the following:

DM-shok-ChildsPlay (Gum and Lollipop pickups, chest upstairs.)
http://mr-saxon.deviantart.com/ 
http://eevee.ocremix.org/  (pokemon-destinyinfinite.ogg)
http://missingno.ocremix.org/  (pokemon-argentvexemon.ogg)
My other maps and map edits


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How to install:

Extract .ut2 files to UT2004/Maps
Extract .ogg files to UT2004/Music  


