Unreal Tournament 2004 Map

================================================================
--- General Information ---
Title                   : StalwartClassic (Unreal Tournament2004) 
Version                 : Final
Release Date            : 11/05/2004
Filename                : DM-StalwartClassic.ut2
Author                  : Jon `KillBait!" Duncombe
Email Address           : KillBait_UK@Hotmail.com
Description             : The classic Stalwart map updated from 2k3 version and converted to 2k4
Conversion time         : original 2k3 map :- i didnt keep a count..long time though, 2k4 version:- 1 day
Credits                 : All the people on the infograms 'User maps and Mods' forum for suggestions and support.
                          
                          Special thanks go to (in no intended order) :-
                            
                          fuegerstef for the help and suggestions on 2k3 version:).
                          Cubic for buggin me to do it :P
                          Teddy for being a nice bloke :)
                          Alan 'Talisman' Willard for the original UT map

================================================================
--- Play Information ---
Game                    : Unreal Tournament 2004
Bonus packages needed   : The Epic Bonus pack is required (static meshes are used from it)
Level Name              : StalwartClassic (DM-StalwartClassic.ut2)             
Game Type               : DeathMatch
Single Player           : yes
Deathmatch              : yes
Team DeathMatch         : Yes (individual zone names have been set)
Capture the Flag 	: No
Double Domination       : No
Bombing Run             : No
Number of Players       : 3 - 6 (there are 16 playerstarts in the map to accomodate servers)

Multiplayer             : Tested
New Sounds              : No (imported some of original map sounds and used original UT2003 sounds)
New Graphics            : Yes (but only a small amount)
New Music               : Yes (Original UT music in ogg format)
New Code                : Yes (tweaked CameraTextureClient to work online and code embedded in map)
External packes needed  : excluding epic bonus pack, only the music file, all other level custom
                          meshes/sounds ect are packaged within the map)
Secret places           : None

--- Construction ---
Editor(s) used          : UnrealEd 3 , Maya4.5PLE , Photoshop 
Base                    : DM-Stalwart ( UT Original by Alan 'Talisman' Willard )
Scale factory used      : about 30% bigger than original
Layout                  : As original but with tweaks
Lighting                : Changed from original (i hate dark maps :)

================================================================
--- Unreal Tournament 2004 Conversion Notes ---

 - Tweaked cameraTextureClient to work online (still does not show players though)
 - AmpCam now works online cause of above :D  and added a few more in map
 - Score Monitor replaced with AmpCam
 - Fixed AmpCam textures not having FallBack materials
 - Updated the AmpCam Texture a little bit and made it brighter.
 - Fixed Textures not having Detail Textures Set (looks much better with high detail now)
 - Increased lightmap detail in certain places for more effect
 - Fixed some textures having wrong LOD settings.
 - Replace Bulldog with 2k4 vehicle.
 - Added more Abientsounds
 - Fixed other misc stuff not worthy of a mention

Installation
------------
Unzip DM-StalwartClassic.ut2 into your UnrealTournament2004\Maps folder and
strider.ogg into your UnrealTournament2004\Music folder

Play and Enjoy :)

Copyright / Permissions
-----------------------

The Original UT map this is based on (DM-Stalwart) is copyright Alan Wilson..
This UT2004 port by me is a un-authorized..I did manage to find a email address
for the original author and send a request email...then due to a misunderstanding
with my ISP (they disconnected me for 5 weeks) i never got to see the reply as my
mailbox was deleted :(.

You MAY NOT adjust, tweak, this map or i'll not be a happy bunny.

You CAN use the tweaked CameratextureClient as long as i get a credit for
it somewhere.