Unreal Tournament 2004 Christmas maps by Aberiu
http://forums.epicgames.com/threads/978850



The package includes static meshes, texture files, three original UT2004 maps with the Christmas tree and a mutator replacing stock UT2004 pickup bases with gift boxes on any map.
It's a second version, I fixed a few things, changed the UV layout, baked some lighting, added lights in UEd, created better collision, made new pickup bases.

To install just unpack this archive into your UT2004 folder.



If you want to decorate another map with this stuff the best way to do it I think will be to copy and paste all of the lights and meshes (the tree is split in 4 parts) from one of my maps.

Otherwise you will have to set up a lot of lights and coronas and align the meshes manually.
UCT_flames should not cast shadows and receive projectors, UCT_leaves should not receive projectors and I also add a bit of AmbientGlow (15-35) to UCT_leaves, UCT_trunk and UCT_base depending on the overall map brightness.
The collision is already set up in the staticmesh files.

All pickup bases are already scaled to the right sizes, but for the power-ups you will have to adjust the SpawnHeight parameter.
All power-ups use the same base mesh except for the 25 health.
Here are the settings for the bases:

AmbientGlow: 32
ShadowCast: true

25 health
Mesh: UChristmasPickups_mesh\UCP_PWR_sm
SpawnHeight: 60

Double damage
Mesh: UChristmasPickups_mesh\UCP_PWR_big
SpawnHeight: 80

100 health
Mesh: UChristmasPickups_mesh\UCP_PWR_big
Skin: UChristmasPickups_tex\Powerups\UCP_HP_blend
SpawnHeight: 80

100 armor
Mesh: UChristmasPickups_mesh\UCP_PWR_big
Skin: UChristmasPickups_tex\Powerups\UCP_armor_blend
SpawnHeight: 80

50 armor
Mesh: UChristmasPickups_mesh\UCP_PWR_big
Skin: UChristmasPickups_tex\Powerups\UCP_armor_blend
SpawnHeight: 68

Wildcard
Mesh: UChristmasPickups_mesh\UCP_PWR_big
Skin: UChristmasPickups_tex\Powerups\UCP_wildcard_blend
SpawnHeight: 80



I made a few closed gift boxes which are not related to any particular weapon in case you have non-standard weapons.
Or maybe you would like to decorate map by adding them here and there:

UChristmasPickups_mesh\UCPC-bio
UChristmasPickups_mesh\UCPC-flak
UChristmasPickups_mesh\UCPC-mini
UChristmasPickups_mesh\UCPC-shock



Credits:

Mutator coding by meowcat (thanks a lot!)

Tree leaves and trunk based on TrueMakaR's free model
http://www.gamedev.ru/art/forum/?id=120793&page=3#m31

Tree decorations and pickup bases modeled and textured by me (Aberiu).
I used some ammo textures from UT2004 - shock rifle cells, assault grenades etc.
Redeemer is also from UT2004.

Evil Santa pic is from the Internet, I have no idea who made it. Hope the author won't get mad :)

Some Christmas patterns on the boxes were also found on the Internet.
I guess it doesn't matter since the resolution of the textures is so low that you can hardly recognize anything.

I used a lot of textures from cgtextures.com



Any crits, advices and questions are always welcome!

My e-mail:
aberiu@yandex.ru

My homepage:
aberiu.deviantart.com