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Thanks for downloading AS-Missile_Silo V 1.1

this is the fix list :

added some anti portals on some critical places that i seem to have skiped.
Removed some stupid bushes that where placed UNDER the terrain.
let the map do a complete rebuild (again) to speed up stuff.

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The story:

-This scenario is a recreation of an assault of N E G forces on one of there own bases 
 after it was attacked and taken over by the hellions.
-Because of the prototype space missile that was located inside the silo next to the base. 
 The N E G commanders saw no other option than to launch a strike force for the base and
 destroy the missile by any means necessary. 
-This missile held a highly toxic plasma gas that  
 was strong enough to destroy the entire N E G head quarters in one single strike!
-Only 3 hours after the hellion attack a strike force landed.
-With the soul goal of launching and destroying the missile, thereby securing a complete 
 strike to take back the base.
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People who worked on this map.

Hyperforce made the map + staticmeshes
Pro 1 did the offline/online final tests.

the next project will be a rebuild of the bulldog vehicle from ut2003.
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This map has a special thing to it if it comes to mapping
All mappers that like to make there own assault map but just can't understand
the system of an assault map this is a very good map to check.
I placed actors called note everywhere in the map and the only thing you will have to do 
is read them.
I would say starting with the BIGGEST note near the control tower.

I also grouped up all the important networksystems of the map so you can just go to the 
group browser and select Acopyselected and click the select all in the group.
drag them out of the map aria so you can use that network to make your own.

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This download contains 5 files that should allways stay in the same package:

name                         File locations

AS-Missile_Silo              Place this file in the maps directory
SiloSounds.uax               Place this file in the sounds directory
Missile_Textures.utx         Place this file in the textures directory
Missile_Static.usx           Place this file in the Static meshes directory
Missile_silo_README          this is the readme file that belongs to the map.

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trouble shooting:

The first time you play the map some systems might not function correct.
Don't know why so It can't be fixed.
The only way I found to get this problem out of your way is to play the map a second time.
Then everything should be just fine.

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Legal notice (SHIT)

You can play the map or change it in the unreal editor but don't go stealing our work.
If you wan't to make your own map with the setup used in the missile_Silo map you can 
do this with no problem if you change the name and don't use the map layout.
in other words you can use the assault network but don't go change this map to an 
identicle dm-dom-ctf-tdm-ons or any other map type without permition form the builder
HYPERFORCE or PRO.
Don't use my static_Meshes and / or textures. without the permition of HYPERFORCE

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Contact:

E-Mail: hyperforce99@hotmail.com
or visit my old site: www.angelfire.com/falcon/hyperforce99.
this is the old site, i'm working on a new one right now.