RO-KarpezosMove
Summer Offensive map contest submission
Author: Kenneth 'UncleDrax' Reising
        uncledrex@lunchcrew.org

BETA 3 Release:
05 July 2005


Map Synopsis:

24 June 1941.
 Just 2 days after German forces cross into Russia.
 Russian resistance is weak at best and the German Blitzkreig is moving quickly across the Ukraine.
 Remnants of the Russian 10th Tank Division gather quickly to stall the advance of the Panzers.
 They meet 70 miles NW of L'viv, near the town of Radechov.

This is a fictional engagement based on the acutal actions of General I.I. Karpezo near Radechov in an attempt to stall the German offensive.

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Installation Instructions:

Just extract the map into your RedOrchestra/Maps/ folder and you should be good to go. 


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Authors Notes:

This isn't really the map I wanted to submit to the SO contest.. turns out mid-way (about 70% this map), I found out better historical information of what the region is like.
Although I spent a good deal of time on the 'better' version, time was running out for SO, so I went ahead and finished up this one.
I also figured out Maya about mid way through.. the Fence-walls and Posts are custom Smeshs made in Maya.

Telegraph pole Smesh created by Martin Bell ( http://homepage.ntlworld.com/martingbell/ )

Thanks go out to all the community mappers and those that helped test the maps, and the valuable feedback and help they provided.
   to name a few in no particular order: WickedPenguin, Koetje, STJ, Strahd, and jcoquillon.
During the course of this contest, we all got to know each other pretty well via IRC.
Thanks of course to BFE and MapOrchestra for having the contest and the ability to get so many mappers off thier butt and submit entries.
And last but not least, the RO Mod team.. of which none of us would be here reading this to begin with.


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Change Log:

1.0 Release: 
- Made farm recappable.


Beta 3:
- Made farm non-recappable.
- several minor terrain tweaks
- added some more cover to the axis spawn area. 
- moved the grass smesh from the ECEBonusPack into the MyLevel package.. turns out many RO-only players did't have this package.
- added some of the pine groves to the axis side of things
- added a small ford that the germans can use just south of the bridge.. this should help with exit camping.
- updated name for SO contest map pack.


Beta 2:
- Added some ambient noises
- fixed the 'russian recap == win' problem (set the russians to be the Defensive team)
- changed around the water some to make people less likely to escape from it (psst.. don't drive in the water with tanks.. silly people)
- Forgot to put in the credit for the TeleGraph pole Smesh.



Known Issues / TODO:

BETA 1:
- Fix wheat smesh textures.. right now they look like poop
- ReDo windmill (blades at least) in Maya to make them look much better and have better optimization (current ones are UEd made Smeshs)
- the River will let you drive in it if you are IN a tank.. if you get out, it will damage you.
- Redo all the pine trees.. they are not lighting correctly, and the LOD method I am using needs to be retooled to help facilitate that.
- put in RoadPathNodes for expected future bot usage. Bots will drive on them anyhow.. and sometimes they do shoot.. heh
- add in 'recon aircraft' over head flights
- some skybox improvements (non-uniform clouds, terrain ring texture look too big..)
- once trees are fixed, populate some more hills to make it look alittle more busy / less empty.
- !! still have to do online player testing.. map may be to tight for even the 12-16 recommended player load, and there might be serious Balance issues. !!

