RO-Arad_SO ReadME

Map Name: RO-Arad_SO

Game: Red Ochestra Beta 3.3

Version: 1.0 for Summer Offensive Mappack

Intallation: This map should be included in the RO Summer Offensive Mappack
and be intalled through that.  However, on its own, the map simply needs to
be placed in the UT2004\Red Orchestra\Maps Folder.  No other files are needed.

About: This is my first completed map for Red Orchestra, made for entry
into the Summer Offensive Map Contest.  My goal was to build a map that
allowed the armor in RO to engage at nearly realistic ranges while still placing
an importance on manuvering and flanking and allowing infantry to occupy
positions with cover and still pose a threat to tanks.  The maximum view range
in the map is just shy of one real life kilometer, so there can easily 
be engagements at 500 meters.

Scenario: The map depicts an armor engagement between Russian and combined German
and Hungarian forces in the town of Arad, near to Debrecen and other major urban
centers in Hungary.  It is late summer, 1944.

Performance: I tried my best to get the most frames per second as possible
in this map, but I also added a very high poly deco layer for higher end systems.
If the map does not run well on your machine, turning off the deco layer in the
game options will give a huge boost in performance, abeit at the expense of
the terrain visuals.

Classes: Each side has four classes: A single squad leader, six infantry
with anti tank weapons, four tank commanders, and and unlimited number of
tank crew.

	-Squad leaders from both allies and axis forces carry a smg, a pair of
	binoculars for spotting artillery, and three of their side's respective
	anti tank weapon, this being the satchel for the allies and the 
	panzerfaust for the axis.

	-Infantry from both sides carry anti their side's respective anti 
	tank weapon, this being the satchel for the allies and the panzerfaust 
	for the axis. Axis infantry also have the choice between the kar98 rifle
	or the mp40 smg.  Allied infantry can choose between the mn38 rifle or
	the PTRD and also carry a sidearm.
	
	-Tank commanders carry a smg, a pair of binoculars, and a side arm.

	-Tank crews carry only a sidearm.

Artillery: Artillery in this map is intended to be a precision weapon to dislodge 
entrenched tanks and infantry.  The salvos are small and few in number but they
are precise, have little delay after being requested and can be called many times.

Armor: Each side has five tanks available at a given moment, for the allies, two
IS-2 heavy tanks and three T-34 medium tanks and for the axis, two Panther heavy
tanks and three Panzer heavy tanks. The heavies will respawn after being destroyed
five times and the mediums respawn six times.  There are also ground transportation
available for the infantry, spawning from two points.  However two vehilces can be
active from one spawn point simultaneously.

Stats and Textures: All static meshes and textures in the myLevel directory are mine,
save several from official maps using this directory (Baksan Valley primarily).  
Please ask for permission before use.

Thank You: Thanks to all the other mappers who took part in the contest and helped
to make a great product as a result.  Thanks to FYROM and Velcro Warrior for organizing
the contest.  Thanks to JColliquon for being the contest Godfather and putting all
of the testing and release stuff together, the maps are much better because of his 
help.  Thanks to all the other folks who helped test things out.  Thanks to Tripwire
for making Red Orchestra.

Contact: cwc245@nyu.edu

FlashPanHunter, 7/13/2005

