DMN-Sewers-Alpha Release Notes

Author: Cormac "Poneill" Donnelly
Email: poneill@planetunreal.com
Date released: Dec 20, 2003
Game type: Domain 2049 (version 1.6)

In addition to these release notes, this zip contains:
DMN-Sewers-Alpha.ut2
DMNCodoSewersMesh.usx
DMNCodoSewersText.utx
sewers.ogg (by guybrush)

This is an alpha version of the map. It is fully playable, but still contains a number of known issues:

Known issues:

:: The TL Ledge Standing Bug (TM) 
I'm baffled by this, as both sides are *exactly* the same in UED, I've checked and double-checked.

:: The Objective Hacking Bug (online only)
I'm also baffled by this. Play the map offline and you'll see that it's easy to hack from all sides.

:: Bots can navigate most of the map, but (as usual) have problems with ladders and crawling through pipes. They don't do objectives.

:: Pipes and shelving meshes by Expendable need karma collision.

:: Need custom music.

:: Need to make each side of the map more unique, it may be hard to know what side of the map you are on as both sides are very similar. This will be achieved with the addition of decos, team specific graffiti; not by changing the layout. (Tip: If you get confused, hit your teamsay button to see what location you are in).

:: More eye-candy decos to be added. For example used condoms, toilet paper, turds, and general crap lying about.

That's it.

If you get bored shooting bots, you could always have a go at "Sewers Nade Golf". Stand in the middle of the service corridor and try to lob nades into the manhole at the other end. Or stand on one of the platforms in the central chamber and try to lob a nade into the overflow pipe sticking out of the wall :)


