ReadMe for Templus for Unreal Tournament 2k4
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               Title: Templus Shrine
            Filename: DOM-DMP-Enchanted
              Author: Jos 'Sjosz' Hendriks
       eMail Address: sjosz@cdom.net
         Website URL: http://www.cdom.net
        Release Date: 13-10-2004
         Last Update: none
             Version: 1.0

Credits:
Credits to myself for making this map, credits to Carson 'Dregs' Smith for being a very good BETA-tester + mesh maker, Rik 'Slice' Hendriks for BETA-testing as well.

Other levels by author:	UT99	-	DM-Arcanium
					DM-Armory
			UT2k3	-	DM-1on1-Frenzy
					BR-Templus
			UT2k4	-	BR-Templus2k4
					CTF-Templus2k4
					DOM-DMP-Enchanted
					cDOM-DMP-Dissipate


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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Templus Shrine
           Game Type: Double Domination
            Botmatch: Yes
       Single Player: Yes, but so very boring, with bots it's more fun :P
            Teamplay: Yes
        New Textures: Yes
	  New meshes: Yes
          New Sounds: Yes
           New Music: Yes! (composed myself too)
        New Mutators: No
                Mods: none

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Construction
------------

                Base: Based on the earlier UT2k3 BR version and UT2k4 BR & CTF versions.
          Build Time: I don't know anymore and it's not that you want to know so...
   Ideal Playercount: 4 (2 vs 2)
      Editor(s) Used: UED3
          Known Bugs: None that I'm aware of :)

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Useless extra information
-------------------------

Map specs:

Amount of brushes used:		309
Amount of static meshes used:	368
Amount of pathnodes used:	18
Amount of assaultpaths used:	4
Amount of scripts used:		4
Amount of light actors used:	437
Amount of playerstarts used:	16
Amount of shieldpacks used:	2
Amount of ammo boxes used:	8
Amount of weapons available:	6
Amount of xDomPoints used:	2 (bet you never guessed ;P)
Amount of emitters used:	98
Amount of loose tiles used:	5
Amount of sound actors used:	127
Amount of skyboxes used:	1
Amount of zones used:		What? You really want to know?
Amount of actors in total:	1575
Amount of rebuilds used:	21
Amount of BETA stages used:	4
Amount of banners used:		4
Amount of coffee consumed:	7.3 liters

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Installation
------------
Unzip DOM-DMP-Templus.zip.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Templus in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
--------------------

Caught in an everlasting and vicious sandstorm this small shrine first served as refuge for the wicked, banned from civilised existence to live out the rest of their lives of sin in exile. After centuries of offering shelter to the filth of society this ancient and defiled sanctuary has withstood the decay and corrosion of the sands of time. find glory or death in Templus...

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Author's Notes
--------------

Dating way back to UT2003, this map has come a long way. It's first version for UT2003 was rubbish compared to what it has become. Enjoy...

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Copyright / Permissions
-----------------------
This level is copyright 2004, by Jos 'Sjosz' Hendriks

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/