MAJIK 3.0 - Unreal Tournament 2003 Character Skin.
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Uses the default UT2003 Character Mesh HumanMaleA.MercMaleA

Apps Used:
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Adobe Photoshop 6.0
Adobe Illustrator 9.0.2
UPaint 1.0.2
UnrealEd 3.0

Version Info:
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1.0 - Basically focused on getting the head right.  The body was mostly just a mess of Photoshopping, getting
the hang of skinning.  I used a digtial photo of some black nylon (my camera bag) to create a chainmail-like
texture. No DXT compression used.

2.0 - Took the 1.0 body texture into Adobe Illustrator and began tracing along the mesh outline to block in
the body parts.  As things progressed I began to like the style it was creating.  Not quite a "cell shaded" look
but close.  There were still problems with the texture and the mesh not overlaying correctly in some places.
Some DXT compression used.

3.0 - Same concept but started from scratch.  I first jacked my screen resolution to 1600x1200, opened up UPaint
and grabbed a better high rez mesh outline to work from.  From there it was off to Illustrator again.  I saved as
a bitmap and checked out my progress often with UPaint.  After all the outlining was done I took the file into
Photoshop and applied a new "chainmail" texture.  (I took a better digital photo of the nylon.)  All textures
DXT3 compressed.

I admit there are still a few issues here and there, but over all I feel MAJIK is ready for release.

Installation:
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Copy the UPL file to the UT2003\SYSTEM folder

Copy the UTX file to the UT2003\TEXTURES folder

Created by:
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Marc A. Johnson
06/01/2003

marc@majikmarcer.com

http://www.majikmarcer.com/ut03/skins.htm