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version a7          Smoke39 - bomberman49@hotmail.com
h t t p : / / w o d . b e y o n d u n r e a l . c o m






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Installation!
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1. Put the .u in your UT2003\System folder!
2. Put the .int in your UT2003\System folder!
3. Say "w00t!"



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To use:
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1. Install Pain2K3.
2. Download WoRM2K3 by Kangus at http://wod.beyondunreal.com and install it.  Current version as of this release is Sexy Species 6.
3. Read any documentation that came with WoRM.  DO IT!
4. Run UT2K3 and select desired Pain2K3 weapons and/or powerups with WoRM.
5. Select desired Pain2K3 mutators.
6. Play da game!



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Weapons!
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D12a:
It's a handgun.  Primary is semi-automatic.  The faster you fire, the faster your accuracy decreases.  Accuracy is reset after a brief pause in firing.  Hold secondary to activate a laser sight.  Aim it at someone to begin to automatically track them.  Release to fire.  This thing turns off weapon bob when you select it, but doesn't always turn it back on.  I'll try to fix this in a later version.

Electricity Gun (EGun):
Primary fires bolts of electricity that bounce around.  It'll zap someone for a while till 15 damage is done.  It also does 5 damage on contact.  Secondary charges up a big electricity ball thing.  Once launched, it'll move real slow-like so it can shoot plenty of electricity at any fools nearby.

ERPPC (Extended Range Particle Projection Cannon):
Primary releases massive amounts of energy to blast targets' flesh off from inside.  Secondary zooms in and out with the exceptionally precise scope.

m6A31 Tactical:
A pretty nifty assault rifle.  Primary ingores armor.  Secondary is a pretty powerful shotgun.

Miner:
Primary launches a mine.  When someone of the opposing team (if a team game) walks near it, it explodes very large and powerfully.  You can only have 3 out at once, and they're neutralized when you die.  Secondary is a mine neutralizer.  Not only is it helpful in safely neutralizing unfriendly mines, it's usually able to destroy any mines that get stuck inside walls and such, too.  When you hselect this gun circles appear around nearby mines, even through walls.  Blue is a friendly mine, red is evil.

Nuker:
Use with the Nuker mutator to replace ion cannons with nuclear satellites.  This was inspired by the Ghost in SC.  Primary goes blam.  It's capable of headshots.  Crouch to zoom in a bit.  secondary is like the ion painter, 'cept with no beam, just a small dot where you aim, and fires a nuke, hence the weapon's name.  Each satellite takes 30 seconds to reload.  Press primary and secondary at the same time to cloak, again to decloak.  Cloaking spends 1 adrenaline per second and is disrupted by water.
Note: I suggest turning projectors on, cuz invisible people being affected by fancy lighting effects looks cool. :D

Railgun:
Primary is what you'd expect.  Shoots through everything.  Secondary is a thermal scope.  Target visibility is based on their distance from you, and how far in you're zoomed.  Team mates are outlined in teal.  Enemies with the ball or your flag appear in orange.  Team mates with the ball or the enemy's flag are outlined in green.

Drugger:
Primary shoots a dart o' fast-working poison.  Armor renders the dart totally useless.  Secondary is a spiffy target-locating scope.

Shoulder Cannon:
A plasma gun mounted on your shoulder guided by a laser sight headset.  Its splash damage is deadly.  Direct hits moreso.  Secondary turns the weapon around to fire rapid, weak, inacurate plasma behind you and increases your speed slightly to aid you in escapes.  Has the same weapon bob problem as the D12a.

Shotchaingun:
It's a chaingun, and it's a shotgun.  ph34r.  Secondary toggles whether the barrels spin down after firing.



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Powerups!
/////////

Psycho-Kinetic Powers:
Give you the ability to double jump higher, fall farther, deflect projectiles, and whack people away from you when they get too close.

Cybernetic Legs:
Let you run faster and jump higher!

Foot-Mounted Rockets:
Let you multi-jump higher and slow your descent if you start falling fast enough to take damage.



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Mutators!
/////////

Nuker:
Replaces ion cannons with nuclear satellites for the nuker.

Noggin Goblins:
Shot off heads become flaming noggins of doom that try to run into and explode on you!

Spontaneous Combustion:
People combust spontaneously!  Sometimes they gib.  Sometimes their head is blown off.  Sometimes they burst into flames.  It's fun. :D



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Version History!
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a7: Railgun trail looks better, lags less, and looks right for non-right-handed users.
    Dead people show up on the railgun's thermal scope.
    Railgun doesn't gib anymore.
    Ball/flag carriers are now identified on the thermal scope (see weapon description for identification explanation).
    Invasion monsters show up on the railgun thermal scope.  Includes support for my floaty drones included with WyRM.  Cow support pending.
    Raligun thermal scope interference has been toned down.
    Railgun thermal scope now has two zoom levels instead of smooth zooming, and slightly lower max magnification level.
    EGun secondary projectile light is properly colored now.
    The ERPPC doesn't suck anymore!
    New weapon added: Shotchaingun.
    Some other small stuff.

a6: Number of mines you can have out at once has been limited.
    Mines are neutralized when their owner dies.
    New mine neutralizer.
    Projectiles can blow up mines (used to be only instant hit weapons could).
    Railgun thermal scope heat detection is much better looking thanks to some vital information provided by Kangus.
    Team mates are now black and outlined in teal on the thermal scope.
    EGun now does 15 instead of 30 damage.
    EGun has a completely new secondary fire.
    EGun no longer actively seeks team mates.
    Nuker's been totally revamped (see description above for new cloaking instructions).
    Pain2K3 mutators are now in the format of "Pain2K3: Mutator Name" so they'll be easy to find in the mutator list.
    Noggin Goblins mutator added.
    Spontaneous Combustion mutator added.
    D12a primary accuracy decreases more slowly and is reset after a briefer pause.
    Bot desirability and default priority of weapons tweaked a bit.
    Railgun now treated as a super weapon (always has to respawn, longer respawn time).
    Nuker no longer treated as a super weapon.
    New weapons added:
        -Drugger
        -Shoulder Cannon
    First Pain2K3 powerups added:
        -psycho-kinetic powers
        -cybernetic legs
        -foot-mounted rockets
    A few other minor changes.

a5: First public release!



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Special Thanks!
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WoD Forums folks.  They rox0r!  Go pay them a visit!  NOW!!
Howard.  He's, uh...  Howard.
Acclaim for makin' the Turok games (currently 2 weapons inspired by Turok games).
Cheese.  Eat it.



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Copyright-type Stuff
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All Pain2K3 code belongs to me (Kevin Kockler).  Please don't steal any of my stuff.  Oh yeah, and don't destribute this unless it includes this readme unaltered, and is free.  Some sounds I used include: the railgun fire sound from Quake 2, m6A31T sounds from Counter-Strike, a custom Half-Life shotgun model, and Wasteland HL, several nuker sounds from Star Craft, and shoulder cannon fire and explosion sounds from Aliens Versus Predator 2.