//-----------------------------------------------
//  Heavy Flak Cannon 1.1 final, February 2005
//           coding by heads||tails
//       graphic design by Death Dream
//-----------------------------------------------

A somewhat more efficient Flak Cannon with new firing modes: rapid fire (3 tightly grouped flak chunks, four times per second) or slow fire (12 flak chunks in a wide spread). Added a nice glow to the chunks and trails, upped the damage per chunk with 50% and doubled the mass and momentum transfer. Increased the max desireability of the cannon slightly compared to the original.


Installation:
Drop all files except the *.utx into your UT2004\System folder.
The UTX files go into your UT2004\Textures folder.

If you are running a server, go to your UT2004\System folder and open UT2004.ini in Notepad. Search for "ServerPackages" and add the line "ServerPackages=HeavyFlakCannon" below the others.

For arena play, use the ordinary Arena mutator. If you want to exchange the ordinary Flak Cannon for the Heavy Flak Cannon in a game, just select "Heavy Flak Cannon" from the mutator list.
I recommend the Worm 2k4 mutator for those more advanced exchanges, like swapping out all Flak Cannons AND Bio Rifles and replacing them with Heavy Flak Cannons or whatever:
http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=3603


Have fun!
heads||tails
<unreal@pratameddatorn.nu>

Death Dream
http://deathdream.hollosite.com/


--------- Version history ---------
1.1
Added a HUD icon for the flak cannon and added proper mutator code to replace the std Flak Cannons

1.01
Added AmmoPickup graphics and corrected the fatal file mistake

1.00
Added graphics by Death Dream
Broken - added wrong files to the archive

0.95
Corrected the code to kill the trail when the flakchunk impacts

0.90
First public release