"Neva" custom character model for Unreal Tournament 2003

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Concepted, modelled, unwrapped, textured, animated, and packaged by Hongman Leung

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[Installation]

The following files should be extracted into these folders:

\Animations\Neva_UT2k3.ukx
\Help\Neva_readMe.txt
\KarmaData\NevaKarma.ka
\System\Neva_UT2k3.upl
\Textures\NevaTex.utx


[Thanks]

Thanks goes to the Atari Forums for pointing me to Polycount forums.
Thanks goes to Polycount forums for providing useful information.
And I guess I'll thank UDN also... for having so much info.
Final thanks goes to Epic Games for giving us fun toys to play with.


[Contact]

http://members.cox.net/hongman/entry.htm
WhackZero@Yahoo.com / hongman_leung@Yahoo.com
WhackZero on Yahoo, MSN, and AOL messengers
117196168 on ICQ


[Details]

This character was a project I did school in my final semester.  The total time it took from start to finish was at most two months... worked on it off and on sometime in April and May.  I first modeled her in 3ds Max 4, then finalized the mesh in Maya.  She was then unwrapped and textured in Photoshop.  I gave her a default skin and two other team colored skins.  I rigged and animated everything in Maya.  I used MathEngine's Karma Authoring Tool to give her ragdoll physics upon death.  I put everything together and imported her into Unreal Tournament 2003.


[Copyright]
©2003 Hongman Leung
You may distribute the umod/zip file as long as the contents remain intact and unaltered.