Cathedral

A flyby for UT2k3

(PLEASE READ THE IMPORTANT STUFF, I CAN'T BE ARSED TO ANSWER ANY QUESTIONS ON HOW TO GET THE MAP TO RUN :p)

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Title: Cathedral

Filename: cathedral.zip

Author: Michael "Bot_40" Rippon

eMail Address: mrippon@yahoo.com

Website URL: http://members.fortunecity.com/bot40 <- Hopefully I'll redo the site sometime soon. Now I got some new content to go on there :)

Release Date: Friday 10th May, 2003

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IMPORTANT STUFF:

To run it, you can do one of 3 things.
Double click on the map file, which will run the map through, then go back to the UT2k3 menu.
Press ' (or whatever it is) to bring up the console and type "Open Cathedral.ut2" without the quotes.
Or, if for some ghey reason you want to replace the NVidia logo with this then you can edit UT2003.ini in your UT2003\System directory and replace the line "LocalMap=NVidiaLogo.ut2" so it says "LocalMap=Cathedral.ut2"
You may NOT use the static meshes or textures included in this map without my written permision. (And you are specifically NOT allowed to use the map as a base for a CTF-Thorns remake :p)

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Credits

Stained glass windows extracted from photos by me from random sites from Google image search. Can't remember where I got them all so if I'm using your photo, let me know and i'll give you credit or remove the texture if you want.
The stone wall texture is a modified one from www.davegh.com
The floor texture is a modified UT2k3 texture from Barrens Architecture (I think O_o)
All the other textures are modified by me from that original stone wall texture.
The music is from the lord of the rings soundtrack. Credits to howard shore and enya for that :)
errr, I think that's just about everything O_o

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Construction

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Base: Original Map

Build Time: 2 months on and off

Recommended # of Players: 1337

Editor(s) Used: UnrealEd 3.0, 3DSMAX 4.2, Photoshop 7, Paint :p

Known Bugs: Ya, loads of things that are wrong, read below :\

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Authors' notes

Ok, I know techincally I shouldn't be uploading this to NC cuz they request finished maps only, but I ain't gonna do any more on it cuz the bsp is too complex and if I add any more then the ed crashes on rebuild, so it's finished in a not kinda way O_o

There's a max of 220k polys in view, but I planned on it being closer to 500k so it shows how much more detail was going to go in. Too bad there are unsourced lights and a gaping hole in the roof :con:
Well, at least I learnt shitloads whilst making the map. This was like my second serious attempt at making anything decent in 3DSMax so I'm pretty pleased with the way it came out actually. (The other thing was just some really ghey terrain)

Stuff that was meant to be done:

Finish the roof in the central area
Add another 2 stained glass windows at the top of the central roof which never got done
Add statues under the stained glass windows along the side of the cathedral
Build a giant wooden doorway, one for each of the 4 empty walls (it's quite obvious where)
Add candles and stuff
Do some floor decorations
Add some nice super high poly borders around the outside walls
Replace that stupidly ghey "Bot_40 Design" screen with something decent O_o
Loads of other stuff which I can't think of right now.
Try to fix about 100000000000 lighting bugs and general bits of gheyness in the map.

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Copyright / Permissions

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This level is copyright 2001, by Michael "Bot_40" Rippon

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.


Authors may NOT use the static meshes/prefabs/Textures from this map without explicit
permission.


You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.


UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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