================================================================
Title                   : DM-Trident
Version                 : 1.0 - Personal Build #117
Release Date            : 8th February 2004
Filename                : DM-Trident.ut2
Author(s)               : Michael "The Deacon" Taylor a.k.a *GeRm**Seer*
Email Address           : m_taylor_01@hotmail.com
Web Page                : http://www23.brinkster.com/seer0/
Description             : Deathmatch for 2 - 8 players.
Levels by author UT2003	: CTF-Hunter
			  CTF-Checkmate-GeRm
Levels by author UT	: Dm-JailBreak
			  CTF-TWAT
			  CTF-Alladir
			  DM-LostCity
			  DM-Synthesis-TOURNEY
			  DM-Cast
			  DM-StandAlone
			  CTF-TheDeaconBME
			  CTF-Hawk
			  CTF-Hawk_iCE

================================================================
--- Play Information ---
Game                    : UT2003
Level Name              : DM-Trident
Single Player           : Botmatch
Default GameType	: Deathmatch
New Sounds              : Yes, custom music track. A slighty remixed version of "Run" from UT
New Textures            : Yes, embedded into MyLevel Package.
New Static Meshes	: Yes, Some simple trim, the corridor wall sections
			  and the crates.
NewUnrealScript         : No
External DLLs           : No
Known bugs              : None

--- Construction ---
Editor(s) used          : UnrealED v3.0
Base                    : None
Construction Time       : No idea I'm afraid

Installation
------------
Unzip the .ut2 file into your "UT 2003/Maps/" directory.
Unzip the .ogg file into your "UT 2003/Music/" directory.

Author's Notes
--------------
This is the full release of DM-Trident. Set in a recently
disused research facility near Antarctica is this small to medium
sized arena. This place *can* fit 1on1s though it much better suits
2on2 or 3on3 or 4-6 if we're playing standard DM here. Semi-open
layout with some z-axis work but not a huge amount. It's enough
for what I was going for.

A few custom meshes and textures and a custom music track to boot.

Changes from BETA
-----------------
Super shield and Shield have swapped areas and the now Super Shield near
the rocket launcher has been moved further away from the RL. The RL has also
moved away from the Super Shield. Closed double door near the Link Gun
is now slightly open and letting in a little flood water. Purely visual
since I've blocked it off. Ladder volume replaced with a jump pad since
climbing the ladder was quite slow and took away from the action, plus
you now have an audio cue for when someone uses it. A few other tweaks
but that's all.

Copyright / Permissions
-----------------------
This version of this level is copyright Michael Taylor. February 2004

Authors may NOT use this level as a base to build additional levels without
my permission.

Authors MAY use any of the custom content within this level.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal® Tournament 2003 ©2002 Epic Games, Inc. Raleigh, N.C. USA. 
Unreal and the Unreal logo are registered trademarks of Epic 
Games, Inc. ALL RIGHTS RESERVED. 
Unreal Tournament 2003 was created by Digital Extremes and Epic Games, Inc.. 
Manufactured and marketed by Infogrames, Inc., New York, New York, 
a subsidiary of Infogrames Entertainment, S.A., under license from 
Epic Games, Inc.
Ogg Vorbis Copyright © 2001, Xiphophorus