Unreal Tournament 2003 Map

Title                   : DM-Transfusion
Version              : 1.0
Release Date      : Feb 7th 2003
Filename            : DM-Tranfusion.zip
Author                : Graham "Grim" Becker
Email Address    : grimbo@ntlworld.com 
Web Page          : http://eliteforce.gamerzcity.co.uk
Description         : Partial remake/revamp of my 2001 DM-Circle map for Unreal

================================================================

--- Play Information ---
Game                       : Unreal Tournament 2003 
Level Name               : DM-Transfusion
New Sounds              : No
New Static Meshes    : Imported a pillar static mesh from DM-Liandri_v02 by iso6
New Graphics            : Imported 'wal17HALG' from the 'BP_arch1' texture set in the DE Bonus Pack
New Music:	    : No
Known bugs              : Bots won't go into the secret area no matter how hard I entice them. So you'll have a slight advantage once you've found the said area. Other than that, the map should be solid but if you find any more, feel free to e-mail me.

--- Construction ---
Editor(s) used          : UnrealED 3.0, PaintShop Pro 7
Base                       : The original base was a section from my Unreal map DM-Circle. I had to rebuild from ground up as UED 3.0  does not like importing UED 1.0 levels. Plus, with UT2k's wider dodging/jumping capabilites, I had to scale the original dimensions up anyway.
Construction Time     : Set myself a time limit of 3 weeks otherwise I'd be tinkering with it til hell freezes over. 8-)


Installation
----------------
Unzip the DM-Transfusion.ut2 file to your UT2003/Maps folder. The custom content is included in the maps 'mylevel' package so you don't have to worry about their installation.

DM-TransfusionShot.jpg - is for webmasters that host the map.

DM-TransfusionReadMe.txt - do you really need to ask?


Other levels by author
--------------------------------

For UT2003		: None

For Unreal		: dmCircle
			  dmNostalgia
			
			  I have added music tracks to the following:
			  dmCircleRX - Steve Vai& Joe Satriani's Formula One			  
			  dmNostalgiaRX - Led Zep's Rock and Roll
			  dmKrazyCNRX - Pink Floyd's Comfortably Numb
			  dmRoondaleekDubRX - Apollo440's Ain't Talkin' 'Bout Dub
			  dmEndersRXv2(with Orion(Co30))- Wagner's Ride Of the Valkyries
			  dmCo30BaseRXv2(Ruggs(ex-Co30)) - All Your Base Are Belong To Us!!
			  plus a host of others not for public consumption.


Special Thanks to:
---------------------------

PsiTrix(MoA) and Mouse(Co30) for tech help.
3DBuzz.com for their great VTM's. Their Unreal101 videos helped me no end in getting to grips with UEd3.
AngelMapper for her superb camera/emitter tutorials.


Thanks for Testing to:
-------------------------------

BattleCat(Co30)
Mouse(Co30)
BucketHead(CoA)
PsiTrix(MoA)
My ^EF^ Clanmates


Notes
---------

The level is designed to be a balls out (sorry ladies...!!) fragfest a la DM-Gael rather that a slower, more strategic level.
Would be good for warm up games and fun 1 on 1's.
CliffyB 'Ownage'??.....not likely...hehe

The map should run well on lower end systems. My rigs specs are: 1.4 Athlon, 768megs RAM, 64 Meg GF4200Ti.
All along I've been testing it in 800x600 resolution with Detailed/High Textures, High World Detail, Normal Character and Physic Detail, Coronas On and running 2x Anti Aliasing, to simulate heavy internet play. I average 50 FPS during a typical botmatch with those  settings, although I generally play online with lower eye candy and AA off.

The ideal player load is 2-4. You'll get a feisty match...any more and you'll have a BLOODBATH. 
The level was tested with Bots on Masterful skill setting.

Tips:
DO NOT STAND STILL....!!
8-)
Crounch to get under the ramps in the blood pool and doublejump to get out.
You can sideways double dodge jump to the first floor if you need to.
UT2k inherent air control=unpredictability.
The TV screens are there for a reason. Use them to determine whether players are camping in the LG and Shock Rifle rooms.

Okay...I've rabbited enough...Thanks for downloading the level and have fun!!


Copyright / Permissions
-----------------------------------
This level is copyrighted by Graham Becker 2003.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! 


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Unreal Tournament 2003 (c)2002 Epic Games Inc.  All Rights Reserved. Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Games Inc. 
All other trademarks and trade names are properties of their respective owners.