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Title                   : The isle of Serenus

Filename                : DM-Serenity.u2t

Version			: Final version

Release date            : 27th October 2002

Author                  : Mr Evil

Email address           : Miles@Cheese83.Freeserve.co.uk

Web site		: http://come.to/MrEvil

Description             : A large, steep island.

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--Play Information--

Game                    : Unreal Tournament 2003
Game type		: DM
New sounds              : Yes
New graphics            : Yes
New scripts		: Yes
Recommended players	: 6-9


--Installation--

Copy "DM-Serenity.u2t" to your "UT2003\maps\" directory.


--Notes--

This map consists of a large island completely surrounded by the open sea. It rises to a high plateau upon which is a small temple. Inside the temple is a bell, which swings and clangs when you hit it. There are plenty of depressions over the map to provide cover. The playerstarts are all on low parts of the map, so you have to work to gain the advantage of height.

All the buildings/ruins are custom static meshes and the bell is a new class called 'KActor2', as the original 'KActor' class does not allow for hit sounds.


--Known Bugs--

- Bots don't get the redeemer. This is deliberate as bots like drowning too much.


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Thanks to the members of the Infogrames UT2003 forums for testing the map.

Feel free to distribute this map as far and wide as you can, but please leave this text file attached. You may put any part of this level to any use you may wish, but please tell me first, and give credit where appropriate.

P.S. Send me feedback about this, or any other map that I have done. There has been a notable lack of it in the past, but I need it in order to produce better maps in the future. Tell me what you think is good or bad about them, even if it doesn't seem so important, it all helps.