DM-ShadedValley (Beta)		

A map for UT2003 by Tristan Griffith a.k.a. Giganerd
Map finished on 10-31-02
Apporximate build time: 12 hours

Installation:
Place DM-ShadedValley into your ../UT2003/Maps folder and away you go!

*Note:  I would also recommend that you bind 'Use' to a key so that you don't have to stop and type in 'use' in the console when trying to enter or flip a Bulldog.  This can be done by opening up your User.ini in the ../UT2003/System folder and putting 'Use' (minus quotes) next to the key that you wish use for use (hehe).  Personally, I recommend the E key as it is right next to A and thus can be used without skipping a beat.

Description:
A rather large map consisting of a valley with two sizable hills.  Contains Bulldogs (max. 6) and could be considered a "Bulldog's playground."  Contains all weapons except the Ion Painter. 

Recommendations:
Using map settings for bots works well (places 15 in the map).  Make sure you have plenty of bots becuase it is a large map.
If you plan on using the Bulldogs then you should place the bot level at least at Adept.  You can have a lot of fun with the Bulldogs in this map as there are bumps and stuff that you can do some wicked jumps and stuff on.
If you don't plan on using the Bulldogs then you may want to try it with the LowGrav mutator.  You can try Bulldogs with LowGrav but they don't handle very well.  Also, InstaGIB and ZoomInstaGIB are good mutators to use.
Team DeathMatch is pretty sweet with this map too so be sure to try that out.
This map is pretty versatile so you can try all sorts of mutators etc. and get good results, just make sure you have fun!

Contact and other info:
Email: saxyboy85@hotmail.com
AIM: saxyboy85
Website: http://saxyboy85.tripod.com

Thanks to:
Epic, those who programmed UED (despite its tendency to crash), those at the leveldesigner.com forums, Warchild and his brother for testing, and anyone else who I forgot to mention.
