Unreal Tournament 2003 Map

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Title                   : DM-Redeemer Hill
Version                 : Final
Release Date            : 03/16/2003
Filename                : DM-Redeemer Hill
Author                  : Paul "Hillgiant" Hill
Email Address           : phill26@cableone.net 
                          hillgiant@planetunreal.com
                          hillgiant@teamorbit.org

Web Page                : http://www.planetunreal.com/hillgiant

Description             : A Deathmatch map for Unreal for 8-16 players
Construction time       : several months, hard to say because it sat for a bit.

Credits                 : Planetunreal as always for hosting me, everyone at the PU forums, and 
all the other cool sites out there, like BeyondUnreal, in general the community, and greets of course
to the mod team I am on, TeamOrbit
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--- Play Information ---
Game                    : Unreal Tournament 2003
                                 
Level Name              :  DM-Redeemer Hill         

Game Type               : DeathMatch FFA
Single Player           : yes 
Deathmatch              : yes
Capture the Flag 	: no
Double Domination       : No
Other			: No
Difficulty Settings     : from "novice" to "godlike"

Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : i confined the bots to using 2 of the lifts instead of all 4 for flow reasons.
--- Construction ---
Editor(s) used          : UnrealEd 3
Base                    : 

Comments
--------
This is actually the first map i have released for UT2003, in a lot of ways this was a learning map, it was the
very first map i started putting together when I got UT2003,I have been making maps for about 5 years or so, ever
since the original Unreal was released, so using static meshes was new to me, this is kind of 2 maps in one, a outdoor
hilly section, and un underground slime pit section,all in all though I am fairly happy with how it turned out,it
got a lot bigger than i planned,but it seems to flow pretty well with about 10-12 players, I hope to see it
on some severs and test it out, my next map will be a lot tighter and more trimmed out,i understand the
concepts of building with static meshes a lot better, anyway i made a lot of custom textures for this map, here is a list
the skybox, the nuclear barrels(made the mesh too, wooopee a barrel hehe), the butterflies, the slime puffs in the slime pit,
and ummm, some other stuff,if u like any of the textures i made, feel free to rip them out and use them in your own
maps, butterflies especially, ut2003 needs more butterflies, hehe,ok well thats it, and for reading all of this
you get a bonus! A tip! 
(Super Secret Bonus tip!!!!!!!----------------------Duck in the little pond outside where the water is and your enemies
will not spot you very well )
Thx for reading..
Hillgiant Out
hillgiant@planetunreal.com


Installation
------------
Unzip the file DM-Redeemer Hill into your UnrealTournament2003\maps directory.


Copyright / Permissions
-----------------------
This level is copyrighted by Paul Hill, 2003.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
