DM-PressurePoint
=============
File: DM-PressurePoint.ut2
Map Name: Pressure Point
Author: Derek "HellFire"
Email: hellfirexq@hotmail.com
Website: http://www.planetunreal.com/dmcb
         http://hellfiresdomain.cjb.net


Play Info
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Single Player (Botmatch): Yes
Deathmatch: Yes
Capture the Flag: No
Domination: No
Bombing Run: No
Difficulty Settings: All
Known Problems: None
New Textures: No
New Music: No


Installation:
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Place DM-PressurePoint.ut2 into your UT2003/Maps directory
Start UT2K3, Start a Deathmatch session, and select DM-PressurePoint


Author's Notes:
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The theme for this map is a wildlife reserve that is secretly housing a
high security top secret prison facility, whose inmates were kept secure
by the lava running through the area. This map is inspired by my old map
Volcano Base for Quake 1, and CTF-MagmaCore for UT, because that was also
based off of my old Quake 1 map. 3rd time is the charm they say, and I
think this time I finally got the whole underground lava base theme right.

-There are a lot of goodies in in the area over the lava. A rocket launcher,
health and a double damage are all there, but they are very dangerous to get
because getting knocked off is quite easy... it's up to you.

-This map is hard to own because people who aren't so great can hide up on
the surface, beef up on adrenaline and grab the redeemer and easily kill the
guy who's got the mad killing spree going on. This is to make the map
interesting.  If you plan on dominating this map, you're going to have to
work for it!

-It is easy to kill people going for the Big Keg 'O Health, so keep this
in mind when you decide to get it or not...

Oh, and now for PART 2 of my tutorial on how to make maps, download
DM-Aquifer for PART 1 - scrapping maps until you get a real gem worth
releasing. This time around I'm going to talk to you about about theme and
the feeling of 'being there'. If you haven't noticed, most of my maps have
a great sense of being there, and strong themes.  In Aquifer I got many
emails saying that they enjoyed the map over most because they felt the 
theme was interesting, and they got a sense of really being there. A strong
well executed theme doesn't have to compromise gameplay.  DM-Zeto and
DM-Liandri from the original UT are examples of that.  You will notice
Aquifer is not a gimmick map, yet it pulls off its theme exceptionally well
as is the case with Pressure Point. Having a feeling of being there makes
the map 10 times as cool for the same amount of gameplay, and its something
more mappers should strive for, I do, and you should notice it in playing 
Pressure Point... Now get playing already!


Author's Previous Maps:
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For UT2k3: DM-Aquifer

For UT: DM-Magnetic
        CTF-Waste Silo
        DOM-Atrium
        CTF-Volatile
        CTF-MagmaCore

For Half-Life: Ground Zero 2 (Opposing Force Singleplayer)
               Ground Zero (Singleplayer)
               Test of Fate (Teamplay multiplayer)
               The Mint (Counterstrike)
               The Penthouse (Counterstrike)
               Abandoned Hangar (Deathmatch multiplayer)


Copyright/Permissions 
=============
You may distribute this map via electronic means, providing that it is done 
so free of charge and that this text file is also included unchanged. 

You may not include or distribute this map in any sort of commercial or 
non-comercial product without permission from the author. You may not mass 
distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks.

This map may not be used, in whole or in part, as the basis of another map,
without the author's permission.

All other trademarks acknowledged. 

=============
Unreal Tournament 2003 (c)2002 Digital Extremes, Epic Megagames, Inc. 
All Rights Reserved. Unreal Tournament and the  Unreal Tournament logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.