------------File Information------------------------------------------ 15/Jan/2003 --------- 
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 Title                   : Modern History
 Game                    : Unreal Tournament 2003
 Game Type               : Deathmatch
 Filename                : DM-ModernHistory
 Author                  : Lasse "Dubbilan" Kolding

 Homepage                : Http://www.planetquake.com/dubbilan
 
 Email Address           : dubbilan@planetquake.com

 Description             : This ancient ruin, built in 2034, was once a great museum of organic art,
                           but all that changed when mankind shortly after finally rushed into
                           the slaughtering and crushing of most of the known universe...
                           Here, a thousand years later, the *newcomers* use it as their playground.
                           Its silent and cold tonight but the added lights keep the Tournaments alive...


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------------Installation--------------

 * Unzip DM-ModernHistory.ut2 to your UT2003\Maps directory. Go play.
     
      

------------Information----- ---------
        
 Single Player       : No
 Deathmatch          : Yes
 Capture the Flag    : No
 Double Domination   : No
 Bombing Run	     : No

 New Textures		: Yes
 New Sounds		: No
 New Static Meshes	: Yes
 New Music		: No 

 Build Time     : Alot of time over a month...
 
 Ideal Number of Players     : 4-8
 
  

------------Comments------------------

 This is my very first Unreal-based map so feel free to comment me on anything.
 Especially if there is something I have missed or failed to do, since all of
 this still is very new. This map has been done while constantly trying out new
 techniques and ways of doing things, and some things are not perfect.

 COLLISION

 A thing that should be noted is the collision in the map. It caused a lot of
 problems with these wicked shapes of mine... If you are thrown towards the
 outer perimeter when you die, you will most likely fall right through it.
 This also happens for some of the wings and smaller objects. I had a choice
 between having the gameplay-collision working, or the KARMA-collision.
 Naturally I chose the gameplay-friendly way, so I advice you to take
 these flythroughs as an experience.
 As the blow hurls you out of the time continuum you loose the feeling of substance,
 your very body lies bended on the ground, but you, you fell through,
 down into the blue...
 
 

------------Releases------------------

UT2K3  15/Jan/2003 :: DOM-Modern History : Addon (Double Domination) Release

UT2K3  15/Jan/2003 :: DM-Modern History : Original (Deathmatch, This) Release


JK2  23/Jun/2002 :: WLS:Wired Up : For Wired Lamp Studios CTF-Mappack

JK2  11/May/2002 :: Duel Dragon : For Wired Lamp Studios Duel-Mappack


Q3A  04/May/2002 :: Neorganic Epiphany : Original (Competition) Release        

Q3A  03/Aug/2001 :: Lucid Enigma : Original Release

Q3A  04/Dec/2000 :: Rhapsody In Blue : Original Release
  
Q3A  26/Sep/2000 :: Reverberation : Low-Detail Version

Q3A  13/Sep/2000 :: Reverberation : Original (Competition) Release

Q3A  09/Sep/2000 :: Blood Portal : Second Realease


------------Copyright-----------------

Copyright (c) 2000-2003 Dubbilan, www.planetQuake.com/dubbilan
All rights reserved

Feel free to distribute this file in any electronic form, as long as proper
credit is given and the contents remains unaltered, and this text file has 
not been edited in any way.
You may not alter, edit or use the map as a base to build additional levels.
This file may not be commercially exploited in any way.
You MAY use the Static Meshes, if you can find some place for them, drop me a line...


feedback or comments, email me at: dubbilan@planetQuake.com