Description:

	Throughout the years, due to excessive use this once proud arena fell into ruin and disrepair. 
	Despite protests, Liandri authorized the decision to cancel the lease upon the facility, for the 
	maintenence costs began to exceed revenue. Malcom soon joined the protests, though it was too 
	late for Liandri to subside in the decision. The contract had been signed. Malcom announced retirement. 
	This act of impudence against Liandri ensued riots galaxywide against Liandri for 15 years, and 
	finally, the corporation fell to consumer demand. Now, Liandri has torn down most of the growth that 
	had overtaken the arena during its disuse, and has renovated and re-leased the once renowned Malevolence. 
	You will be the one to relinquish the virginity of Malevolence Newskool. 
	Original DM-Malevolence by Rich "Akuma" Eastwood. This remake by Virax.

What you need: 

	Digital Extreme's Bonus Pack, and the files included in the zip. Might need Epic's Bonus Pack, 
	I don't remember. ;X

Custom Stuff: 
	
	I've used a custom mesh by Elia "Animals" Maccorin, who gave me his permission 
	(I changed it to BSP to get accurate lighting with it's surroundings). I've used a texture from the 
	original (in UT1), and have slightly enhanced it. I made a few meshes with UED as well 
	(don't kill me Rachel). Also a custom tex by me (Lmao, nothing special) for the easter egg.

Thanks To: 

	Rich “Akuma” Eastwood for the original design and creation of DM-Malevolence.
        NE|ra, Corosus, and Information 21 for the best bug testing I've ever seen. 
	Thanks to Teddie (www.funrealtournament2003.com) and Rachel "Angel Mapper" Cordone 
	(http://www.angelmapper.com) for exquisite analyzing of my problems, informing me of how to 
	fix them, and generally extending my knowledge of UED3 in order to finish this map. And thanks to
	Elia "Animals" Maccorin for allowing me to use his mesh.

Contact Me:

	You may contact me (Virax) at virax2k3@linuxmail.org

Files:

	Readme.txt - The file you're reading now
	DM-Malevolence-NSR1.ut2 - The map, to go in the Maps folder, located wherever you installed UT2003.
	Malevolence[1-5].jpg - Images of the map, for site admins.
	KR-Face.ogg - Music file, to go in the Music folder, located wherever you installed UT2003 

Changelist For Beta 2 (since BETA 1):

	-8 hours of BSP tweaking
	-Zone Portals
	-Blocking Volumes
	-A few invisible collision hulls
	-Grates in main area; see down to water hall
	-Drain Pipe in Flak room
	-Shock Rifle moved half an inch (on my screen... like maybe a foot, in game?) toward the lift
	-Lift Speed Decreased
	-Bot Pathing Improved
	-Alot of static mesh tweaking (don't get stuck nearly as easily)
	-Texture Alignment Improved
	-More... I can't remember

Changelist for Final (since BETA 2):

	-3 more hours of BSP tweaking
	-Tweaked zone portals
	-Removed blocking volumes and replaced them with invisible collision hulls
	-Tweaked Invisible Collision Hulls; added even MORE invisible collision hulls
	-More grates in main area; looks more realistic when people walk on it.
	-Drain Pipe in Shock Room
	-Drain pipes and other meshe's tweaked so you don't get caught on them nearly as much
	-Lift Speed Increased (.5 seconds in Beta1, 1 second in Beta2, now .75 seconds)
	-Bot Pathing Improved
	-Retextured ALOT 
	-More... I can't remember

Changelist for Revision 1 (since Final):

	-Improvement of Zone Portals (new zones)
	-Certain brushwork redone
	-Flak Room Skybox works Online 
	-Skybox Tweaks 
	-Lighting Vastly Altered
	-BSP tweaks (fixed collision errors neer Bio Rifle, Bio Pickup, Etc) 
	-Ammo and Health placement tweaking 
	-Many texture misalignments fixed 
	-Removal of rails
	-Pile of junk mesh below Double Damage removed
	-Tweaking meshes on the stairs to the link (You can now hit them at an angle, also prevents getting stuck) 
	-Scaled the map by 1.1
	-New/altered meshes (Added vines, changes lift mesh, more)
	-Mesh placement bugfixes
	-Fixed a leak in the DD room's zone 
	-AI Fixed up... they get the Double Damage pretty easily now
	-A bit of new geometry in the flak room
	-I think that's most of it... but there was more I can't remember