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***** ANOTHER REMAKE BY FISCHKöPFE *****

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Date		      : 11:03 AM 5/28/2003
Title                 : Fractal 2k3
Filename              : DM-Fractal_2k3.ut2
Author                : Fischköpfe
E-mail                : jsbuild@planetduke.com

Web Page              : JS' Duke3D Build Site:    http://www.planetduke.com/jsbuild/
IRC		      : irc.progameplayer.com #FM, #theelement, #centpug

Misc. Author Info     : This is my second map using UnrealEd3 for Unreal Tournament 2oo3
			I have been creating maps since Duke Nukem 3D Build.
			I have worked with various flavours of Q2 and have created maps for UT1.

Other Maps	      : Fisch Off (Gael ii)


Description           : This is a Fractal remake.
			This remake was made from scratch starting at zero brushes, zero meshes, etc.
			I studied the original UT Fractal before starting and referred back to the original
			several times whilst building this 2k3 remake. However, I had to upsize the map, twice in order
			to compensate for the difference between UT1 style of play and UT2K3.
			If you loved Fractal, you're going to love this map!


Additional Credits To : All the peeps who had anything to do with the creation of UT2K3 (even remotely). They rock !
			Special thanks to Tambu for beta testing and making useful suggestions.
			Tambu was my guide to recreating and creating a new experience of Fractal for UT2K3 enthusiasts.
			Beta testers, Tambu, Muey, Deebo, Saga, and proKiller
			Visit us @ irc.progameplayer.com #FM
			
                          
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* Play Information *	BEST TO PLAY THIS MAP ** 1 VS 1 **

NOTE: up to 10 players - TDM enabled - bots enabled

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : UnrealEd 3
Art Editor(s) Used     : None/Editart
Construction Time      : 4 weeks
Known Bugs/Problems    : NONE


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*Important Information*

Installation           : Unzip the file following files into the following directories:
			 DM-Fractal_2k3.ut2 into UT2003/Maps
			 fractalsDoorMesh.usx into UT2003/StaticMeshes
			 Fractal2k3.uax into UT2003/Sounds

Special FX	       : If you want to see the same mirror effect in the hole in the floor
			 (just like the original Fractal), you must have this enabled.
			 Other wise, you will just see a solid bottom to the pit (nothing wrong with that).
			 To enable the mirror effect, open ut2003.ini in notepad and search for
			 UseStencil and set it to UseStencil=True (there are three places to change this)
			 OR open advanced options and set UseStencil=True
			 If you find that this setting causes problems, set it back to False.

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Copyright / Permissions

This level is copyrighted by JS BUILD AKA Fishköpfe, 2003.

Authors may NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this map through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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	Copyright © 2003 by Fischköpfe. All rights reserved.

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