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DM-DreadRock for Unreal Tournament 2003
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Title             : Dread Rock
Release Date      : Feb 2003
Author            : Gargorias
Email Address     : gargorias@yahoo.com.au

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Description
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A large earthquake rocked the land.
The limestone caverns below the surface filled with lava.
The soft ground of the ponds sunk into the fiery caverns below.
Fire and sulphur engulfed the land.
This once picturesque rocky canyon, now a burning hell!
The perfect spot for a hot tournament!

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Level Information
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Game			: Unreal Tournament 2003
Level Name		: Dread Rock
Game Type		: Deathmatch
Single Player		: Botmatch
Player Count		: 12 to 14 but the higher the better.
Known bugs		: Just dead bodies falling through some meshes.
Custom Meshes		: No, I don't have time to create them.
Custom Textures		: No
Custom Music		: No
Custom Sounds		: No
Weapons			: All except the ION Painter
Powerups		: All
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Construction
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Editor(s) used		: UnrealEd 3.0
Base			: New level.
Construction Time	: I,m Not sure but a lot of hard work.
Build Specs		: AMD Athlon 1.2, 512Mb DDRRam, 64mb G4-MX440

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Installation
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Unzip DM-DreadRock.ut2 into your UT2003/maps directory

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Author's Notes
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This was originally quite a scenic, rocky canyon with numerous
waterholes but I found that it was a rather boring map and the
framerate was chopped to bits by the dozen odd fluid surfaces I had.
I took the base framework and created two maps from it.
The first is this map DM-DreadRock and the other is DM-JumpRock which
will be released soon after. I created a rather dangerous and eerie
feel in this one by replacing the water holes with deep lava pits with
smoke and fire spewing out of them. Together with the fog and sky and
the now spooky look of the rocks, I think I have created a rather
exciting and atmospheric scenario for a deathmatch. The bots traverse
the map very well and go for all the powerups which are accessed via
teleporters. The bots are sure to give you a hard time around the lava
pits. Z-Axis comes in the form of the numerous rocks and cliffs and the
bots do rather well here as well. Plenty of health and weapons ensures
fast-paced and high action game-play.

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Copyright / Permissions
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Copyrighted 2003 to Greg Manthey
Authors may NOT use this level as a base to build additional levels
without my written consent.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.
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Game
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UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.