This is an edit of DM-DustStorm_a for DisastrousConsequences.com. 

DustStorm_a itself is an edit of DM-Dust2k5 with numerous changes including: opening up and redesigning a number of buildings, adding teleporters, improving lighting and otherwise making the map invasion friendly. Exploding barrels, a number of static meshes, and great many pickups were also removed, I assume to reduce lag online in invasion. I couldn't find a version of this map for download anywhere, except an expired filefront link, so that's the reason for the extended description.  You can find this map on a number of invasion servers.

Monsto Brukes was responsible forDustStorm_a, Equinox made 2k5, and I have no clue who made the CS version.

Still with me?  Great!  In this version I've greatly improved bot pathing which should prevent out-of-bounds warnings on the DC server and most importantly ensure monsters can find players. I've also attempted to balance play for the DC server by moving the weapon lockers out into the open, and adding health pickups throughout the map.  This also will make TDM and TAM play against bots much more fun. Still weapon placement isn't perfect for non-invasion gametypes (for example avrils are in the weapon lockers,) but it is a definite improvement over DustStorm_a.  I've also enhanced a few of the textures and added in detail textures on every texture in the map, many of which were decidely low-res.  I removed the inexplicably shiny floor shader and changed the barrel texture to contrast with the exploding barrels engineers can now summon.  I also removed the teleports in this version since they were a telefragfest.  Lastly, this level now has a music track, the classic Forgone Destruction (Forgone.ogg.)

Anyway, this is a decidely unofficial release for DC.  Have fun!

~Jefe~

---------------------------------------------
Contact/feedback:


http://www.xfire.com/profile/jefejefejefe/

http://www.youtube.com/user/reidevjord

Jeffrey_d_99 at y.a.h.o.o.c.o.m   (remove extra periods, spam protection)
 
Jefe on the Epic Games messageboard - http://forums.epicgames.com/

Jefe at http://www.disastrousconsequences.com

Jefe at http://forums.beyondunreal.com



---------------------------------------------
My other UT2004 files

http://hosted.filefront.com/reidevjord

http://ut2004.levels4you.com/downloads.l4y?cat=search&author=jefe

http://www.fpsbanana.com/members/subs/589752

http://skincity.beyondunreal.com/?section=author&action=show_infos&id=43

http://www.utzone.de/



Original Readme for Dust2k5 follows:

------------------------------

	ReadMe for DM-Dust2k5 for Unreal Tournament 2k4
-----------------------------------------------

               Title: DM-Dust2k5
            Filename: DM-Dust2k5
              Author: Equinox
       eMail Address: equinox102@hotmail.com
         Website URL: www.kaoshq.com
        Release Date: 29/01/2005
         Last Update: 29/01/2005
             Version: 0.5 (Final)

Credits:
Beta testers (Clan kAoS, DogB, Stryker, and anyone else who I forgot sorry :)).
 Angelh@rt for his car mesh (Which I assume is his because it was in his Blackhawk map).  I sent you an email requesting use of this mesh and never got a reply.  I have included it (as it was a small part of the level), but if you want me to remove it, please send an email to me :).

Weapon placement is based on FFU's DM-CSDust080 as that map flowed really, really well.  It was my inspiration to make this version in the first place.

Other levels by author:
Well this is my first real UT2004 map.

====================================================================================
Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: DM-Dust2k5
           Game Type: DM
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes
           New Music: Yes
        New Mutators: No

====================================================================================
Construction
------------

          Build Time: A month
   Ideal Playercount: 10
      Editor(s) Used: UnrealEd
          Known Bugs: One BSP hole in dome

====================================================================================
Installation
------------
Unzip DM-Dust2k5.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-Dust2k5 in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Extended Description
--------------------

The classic de_dust map from Counter-Strike: Source modelled in UT2004.  I've tried to keep the basic feel of the CS original, while making the level flow better in UT2004.

====================================================================================
Author's Notes
--------------

My first attempt at a full blown UT2004 map and I'm pretty pleased with it :)

====================================================================================
Copyright / Permissions
-----------------------
This level is copyright 2003, by Equinox.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
====================================================================================
ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
