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 Platform: Unreal Tournament 2003
 Level   : Catalyst S8-L2

 Author  : Cypher SQ
 Edited  : 10/16/02
 Version : Release 1.0.2
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Thank you for choosing DM-Catalyst82 
A custom level made exclusively for Unreal Tournament 2003
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====================[INTRODUCTION]

"Catalyst S8-L2" (DM-Catalyst82.ut2) is a closed arena within a cylinder with 8 sides and 2 levels. This level is developed for hardcore players, however newbie would find this level a quick tool to level your skills. Improved AI prepathing shows the real potential of Unreal Tournament 2003 bot AI. This is no easy fight, and those with heart problem should not play!

====================[Gameplay]

"Catalyst S8-L2" is good by default and good for any mutators currently available via retail package.

This level is optimized for single player as well as network play. Though network elements related to this level has not yet been tested. If you find any bug or incompatibility for network gaming, please report. 

Contact information is provided below.

====================[INSTALLATION]

1.) Extract "DM-Catalyst82.ut2" to your UT2003 Map folder.

	This folder path is by default: 

	C:\UT2003\Maps\

2.) Highlight the following text

Catalyst82="The twin cored base of Ultima Technology, catalyst of knowledge beyond all known. After this unknown twin-core power was discovered, scientists and engineers from all races had come researching and extracting its true power. So the research facility was built. As the research is almost completed, so does the battle for dominating power begins.||"

3.) Copy and paste the text into XMaps.int in your UT2003 System folder

	System folder path is by default:
	
	C:\UT2003\System\

    *BESURE TO PASTE THE TEXT ON A NEW LINE!

4.) PLAY!


====================[Known Issue]

- Bots do not use redeemer by default.
- When using Instagib mutator, bots and player can be stuck under redeemer spawn tunnel. This can be fixed by restart the level.

====================[VERSION INFO]

-10/16/02-
Version 1.0.2
: Fixed error in instruction of manual installation
: Reduced package size

-10/14/02-
Version 1.0
: Optimized AI path defining
: Improved bot combat skills
: Improved detail level
: Adjusted lighting level
: Reassigned player start points
: Fixed texture alignments
: Fixed overpowered jumppad
: Add level description
: Add level screenshot

-10/13/02-
Updated BETA version
: Add AI path defining
: Adjust ideal player number

-10/12/02-
This BETA version does not include bot AI pathing. However bot match is still available via "Instant Action". Though I would suggest setting bot skill level 2 levels higher than the level you play on usual (They usually attack you with shieldgun and assault rifle). On higher level without pathfinding AI, bots would still present as a threat to you.

====================[CONTACT]

Any feekback is welcome, especially bug report

Please email me: iamplay3r@lycos.com