Title: Celled_Facility
Stage: Final
Author: Accurain
Email/MSN: nmaster42@hotmail.com
AIM: LockePick42
You got it here first: www.ut2003hq.com
Estimated Time To Complete: 4 weeks

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Installation (simple stuff):
Put the following files into their given directories:
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Celled_Facility_Tex.utx -- Textures
Celled_Facility_SM.usm -- Static Meshes
Celled_Facility.ogg -- Music
DM-Celled_Facility.ut2 -- Maps
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Facility was a Goldeneye 64 map. I give full credit to those crazy brits at Rare for the general design of this level. However it is not a completely accurate conversion, a couple areas are slightly different, and everything the level consists of is completely mine, and thus I take full credit for the nitty-gritty details ;)

Like the cell shading style? Want to see something in particular from my next map? Found something screwy with this one? Email me, PM me, MSN/AIM/ICQ me.

Please ask permission before using ANYTHING from this map, or else I will be forced to throw a spaz and bombard you with smilie spam over MSN.

Feature List:
Full bot support
Glass and Environment mapping effects
Sliding Doors
All custom made textures (and a lot of them!)
All custom made static meshes (and a lot of them!)
Heavy optimization
Fully named locations
Proper in-game description and animated preview

Beta 2 additions:
Reduced scale
Proper Cubemaps
Over 4500 static meshes now :D
Several karma meshes
The vents
Couple bug fixes
Humourous items strewn about the map (ever played No One Lives Forever?)

Known Issues: None...? That will likely change.