Unreal Tournament 2003 Map

================================================================
Title                   	: DM - BREATHE
Version                 	: 1.00
Release Date (completion date)  : 15-04-2003
Filename                	: DM-BREATHE.ut2
Author                  	: Malcolm o'Shea-Barnes (MalOSB)
Email Address           	: malcolm@agmeover.org.uk
Website				: www.gameover.org.uk/ut2003



Thank You to		:  Huge Thank you to HortonsWho for playtesting the map and giving me his usual high standard of advise and help. 3DBuzz for setting up such a cool course and supporting people who can't afford proper courses and his brilliant VTM's on everything from UT2003 to Maya and 3Ds Max. David Hall and the community at Unreal Playground. Thank you to Noctivagus who has made one of the best Tutorials ever from which i learnt the basics. 

If you want to try mapping but don't understand the basics please check out these links: 
http://www.planetunreal.com/architectonic/first_level.html
http://www.3dbuzz.com


 
           
Description             : 

The map was created to pass www.3dbuzz.com ‘s Level Design 101 course, assignment 1.
  
Assignment Brief:
=======================================================

” Level requirements:

THEME: This first level must have an Ancient Egyptian theme. It must “feel” like it takes place in Ancient Egypt (no steel walls, pipes, fusion reactors, etc.). You will, however be allowed to add elements give a “supernatural” effect, such as crystals, glowing objects, etc.

Physical Requirements:

-Reasonably placed Player Start (We don’t want to fall seven stories when we load, or explode upon spawning)
-Multi-tiered: The level must have at least THREE floors, with at least one method to pass freely between various floors (elevator, stairs, etc.).
-Strategically placed weapons and health pickups
-Creative use of textures and proper texture alignment (reminder…ANCIENT EGYPT)
-Use and proper placement and alignment of Static Meshes that fit the theme
-Lighting which follows the theme. Try to keep this as dramatic and interesting as possible, but remember that you should never have a light without a source.
-Size: Since this is NOT a final project, we are far more interested in quality than quantity. Therefore, the actual size of the level is up to you. However, even though level optimization was not covered, the room must be able to load and play relatively smoothly. Remember to play-test your level throughout the creation process! “
========================================================

The map is the building at the base of a pyramid on a planet far away from earth. Like Egypt this planet is mostly sand dunes and has been here for thousands of years. 

This map does contain some of the static meshs from the Digital Extremes Bonus Pack. 
I have included these in mylevel so that the Bonus pack is NOT required. Thanx again to DE for some AWESOME work.

All the weapons are present except for the super weapons, Redeemer and Ion Painter.  

	
		

SITES i used to help build this level:

www.unrealplayground.com			[Forum is BRILLIANT help]
www.leveldesigner.com				[loads of tutorials]
www.3dbuzz.com					[this course plus some excellent vTM's and an Awesome Vritual Classroom :) ]
http://udn.epicgames.com/pub/Main/WebHome/	[The unreal Developer Network has everything you will ever need but it's a bit Jargon filled.]
www.slayweb.com					[alternative cubemap tutorial to the leveldesigner.com's] 
www.3dbuzz.com	(again :)			[FREE course on Unreal Tournament 2003 :) Why are you still reading this? GO THERE NOW]		

Please feel free to distribute this map freely. Please do not alter or change this map without asking my permission (i probably will let you i just want to know about it) Contact me at malcolm@gameover.org.uk .I hope you enjoy my level.			
			
Where to post bugs or comments: malcolm@gameover.org.uk

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--- Play Information ---
Game                    : Unreal Tournament 2003
                                 
Level Name              : DM-BREATHE
Game Type               : Deathmatch
Single Player           : yes 
Multiplayer             : yes
New Sounds              : No
New Graphics            : Retextured Static Meshes, some new textures (all made by me)


It seems perfectly playable on my Athlon 1600 XP , GF4 4200 128mb, 512ddr ram, on 1024x768 Maximum Detail and 6 bots.
					
--- Construction ---
Editor(s) used          : UnrealEd 3, Paint shop Pro 7
build time		: over 2 months :(


Installation
------------
Unzip the file DM-BREATHE.ut2 into your UnrealTournament2003\maps directory,
You can then choose DM-BREATHE from the Instant Action menu.



Copyright 2003, Malcolm O'Shea-Barnes. All rights reserved
----------------------
UNREAL TOURNAMENT 2003 (c) 2002 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Games, Inc. All other trademarks and trade
names are properties of their respective owners.
