Unreal Tournament 2003 Map

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Title                   : Aztec
Version                 : 1.0 (revision 3)
Release Date            : 04-09-2003
Filename                : DM-Aztec[FuT]rev3.ut2
UT2003 Remake Mapper    : Teddie "teddabod" Tapawan
Original HL/CS Mapper   : Chris "Narby" Auty of counter-strike.net
Email Address           : teddabod@funrealtournament2003.com
Website			: www.funrealtournament2003.com
Other Website(s)	: www.smartapplerocks.com, mp3.com/smartapple
           
Description             : My son plays Counter-Strike everyday religiously, so I decided to
			remake his favorite CS map (de-aztec) so he'd feel at home when I
			kill him in UT2003. NOTE: This is REVISION 3 of the FINAL VERSION.

Where to send comments	: teddabod@funrealtournament2003.com

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Play Information
----------------

Game                    : Unreal Tournament 2003
                                 
Level Name              : Aztec

Game Type               : Deathmatch / Team Deathmatch
Bot Support		: yes
Multiplayer             : yes
Custom Textures         : yes
Custom Static Meshes	: yes
				
	
Construction
------------

Editor(s) used          : UnrealEd 3, Adobe Photoshop 6.0, MS PhotoDraw V2, LightWave
			Modeler 7, LightWave 3D 7, UVMapper

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Installation
------------

Unzip the file DM-Aztec[FuT]rev3.zip.


  DM-Aztec[FuT]rev3.ut2	: the Map file -- this goes in the Maps directory of your UT2003
			installation.

  DM-Aztec[FuT]rev3.txt	: this text file you're reading.

  DM-Aztec[FuT]rev3.jpg	: a screen shot of the map -- You don't need this. It's for
			webmasters.


To play the map choose DM-Aztec[FuT]rev3 from the DM or TDM Mode Menu of UT2003 after you
install the file(s).

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Version History
---------------

1.0 (revision 3)	: Released 04/09/2003
			: Modified LOD of all meshes.
			: Fixed rope bridge BSP error.
			: Better compression on many of my custom textures.
			: Smaller overall filesize due to the above change and other small
			changes.
			: Turned all terrain polys that cannot be seen invisible so they won't
			be rendered.
			: Fixed the patch of light on the wall in one of the dark rooms (if
			you know what I mean). Using a projector now. Regular sunlight against
			the wall was not cutting the mustard.
			: Turned the zone lighting down to 20 in the C-spawn double-door
			corridors.
			: Changed the light hue of the electrical overhead lights to a closer
			match the the original CS lights.
			: Changed the corona skin of the electrical overhead lights due to the
			above change.
			: Created a better wood texture for all double-doors.
			: Setup the teepee-oriented wooden slats for the non-usable double-
			doors as it is in CS.
			: Fixed some weaponbase placements that were hovering (just a few
			units).
			: Added some additional antiportals. Removed some non-functioning ones.
			: Reduced the fluid grid size for optimization purposes. It had a lot
			of unseen overhang/unneeded polys.
			: Now using pickup bases for all amp and health.
			: Used a better level of light-rebuild.
			: Made thousands of polys in the terrain of the skybox invisible to
			keep them from rendering.
			: Changed the scrolly description and screenshots to reflect revision
			change.
			: Changed filenames and this README text to reflect revision change.

1.0 (revision 2)	: Released 11/26/2002
			: Fixed problems with bot pathing. Specifically with translocator
			destinations.
			: Bots will now go for the Ion Painter. (Although I don't think they
			know how to use it.)
			: Fixed the location tags that were incorrectly named. (This is for
			locating team members in TDM mode.)
			: Changed some of the textures back to LOD 0.
			: Changed the preview pics to indicate revision change.
			: Renamed all files to indicate revision change.
			: Updated this README file.

1.0 (revision 1)	: Released 11/04/2002
			: Found a bsp error around some stairs. Fixed with blocking volume.
			: Changed the preview pics to indicate revision change.
			: Renamed all files to indicate revision change.
			: Updated this README file.

1.0			: Released 11/02/2002

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Big Thanks
----------

To the nice folks over at the INA Forums and elsewhere who've helped me with technical issues,
beta-testing, file-hosting, etc. I'm grateful for your help, time, and feedback (good and bad).

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NOTICE NOTICE NOTICE
--------------------

DO NOT modify this map or its associated files in any way.

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UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc.
under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.