This file accompanies CTF-Z1Eagle1-2003.ut2.

Author: 	Matt 'Mattintosh' Hanvelt
Date:		October 12, 2003
Version:	20031012.0
Version Notes:
		First release and upload to NaliCity.

Description
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My first UT2k3 map, and very similar to my first releaseable (but still not good) UT map. It's a heavily modified remake of the first labyrinth from The Legend of Zelda. By "heavily modified" I mean "redefines the boundaries of artistic license." If you "ghost" out of the map and look down on it, you'll see the resemblance, though. Basically, the flag rooms are at the tips of each "wing." Blue in the short wing, where the old man used to give advice, red is in the old Triforce room. I added some bull**** to the level description text to make it fit in with the Unreal universe.

Technical Stuff
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Yes, I know, the map is asymmetrical and therefore is crap. Clans can bite me. I was in a clan once. All the bickering and infighting really put me off. Anyway, I *DID* try to balance the sides. I put whore ammo (flak and shock) in the flag room, but put the weapons a distance away. Red gets a shock preference (for their wide open flag room) and blue gets flak (for their boxed in flag room). The really powerful stuff is in no man's land. See the weapon list below for whether or not your favorite stuff is in this map.

I think I've fixed all the floating weapon bases. (I really wish they'd make those things default to ground level.) This is the release version, so it has a screenshot. I fixed the mover bug, where lifts would freeze. Note to other mappers: Change lifts to something other than StopOnEncroach. You're welcome.

Known Bugs
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Now, why would I release a map with *known* bugs? Move along...

Weapon List
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Biorifle
	- First room outside each flag room
Shock Rifle
	- Two rooms away from Red base (Red side)
	- Second floor of one water room (no man's land)
	- Second floor tunnels
	* Ammo in each flag room
Link Gun
	- Each flag room
	* Ammo in each flag room
Minigun
	- Each flag room
	* Ammo in each flag room
Flak Cannon
	- Two rooms away from Blue base (Blue side)
	- Room between remote spawn area (no man's land)
	- First floor of south red room (Red side)
	* Ammo in each flag room
Rocket Launcher
	- North-central room, second floor (no man's land)
	- Central room with red and blue lights (no man's land)
Lightning Gun
	- North "beak" room
	* Ammo in each sniper post
Redeemer
	- Find it yourself :P

Pickup List
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Health		= too many to count
Shield		= 2
SuperHealth	= 1
SuperShield	= 1
WildCard	= 1

Credits
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I'm sure there's gotta be something about a Nintendo copyright in here, but I'm not quite sure what. The level has only a little to do with something they made. It has more Epic/DE content in it than Nintendo stuff... Screw them. I'm taking credit.

Early betas which should not exist anywhere anymore (and never existed outside of my own machine unless it got hacked or something) might contain a copy of a song called Link's Underworld Pressure Cooker by a guy known as "wRenchpilot", and found on www.ocremix.org, formerly remix.overclocked.org. If you have a version of this map that contains that music, you should delete it immediately or else you will have to face the wrath of wRenchpilot, whom I did not obtain permission to use the music from! (All you grammar nazis out there should have fun with that paragraph!)