Check back at http://www.zencoder.com for a detailed description and additional files to help you add things to your map. A Mod Makers pack is coming soon too.  This pack was created with one thing in mind.  The ability to add new weapons to your map with out any additional files.  All you need is your map file to play and nothing else.

Instead of having a .u file and .uax etc... we use the "myLevel" package which builds everything into your map.

This is the first map maker pack and GPF's can happen....
*** BEFORE YOU BEGIN MAKE A BACK UP COPY OF YOUR MAP ***



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To add the MP5 and Benneli to your map.
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0. Create a new folder called "mapmaker" and unzip the contents of the zip file

1. Open the CTF-(Z)MP5SpaceMarines.ut2 map with unreal ed.
2. Open your map.
3. Open the sound browser and select file / import. (dont go to mylevel yet)
4. Import the .wav sounds in this zip file. Use "myLevel" for the package and leave the group blank on the import screen. 
5. Open the texture browser and select file / import.
6a. SELECT THE "OK ALL" BUTTON
6. Import the image files (.tga, .bmp ) in this zip file. Use "myLevel" for the package and leave the group blank on the import screen.
7. Open the class browser... you will see an xbenneliPickupBase and an xMP5PickupBase under the xPickupbase class.... use these pick up bases by placing them in your map.
8. Save your map.
9. close unreal ed.
10. Open unreal ed and play test your map.

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To add the Beer adrenaline.
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0. Create a new folder called "mapmaker" and unzip the contents of the zip file

1. Open the CTF-(Z)MP5SpaceMarines.ut2 map with unreal ed.
2. Open your map.
3. Open the sound browser and select file / import.
4. Import the .wav sounds in this zip file. Use "myLevel" for the package and leave the group blank on the import screen.
5. Open the texture browser and select file / import.
6. Import the image files (.tga, .bmp ) in this zip file. Use "myLevel" for the package and leave the group blank on the import screen. 
6a. SELECT THE "OK ALL" BUTTON
7. Open the class browser... you will see a millerbeer class under the "adrenaline" pick up class, and a budbeer class under the miller class.  Select these classes and place them in your map.
8. Save your map.
9. close unreal ed.
10. Open unreal ed and play test your map.

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To add the BullDog Spawner.
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0. Create a new folder called "mapmaker" and unzip the contents of the zip file

1. Open the CTF-(Z)MP5SpaceMarines.ut2 map with unreal ed.
2. Find the "BSpickup" and the bulldog factory (the bulldog factory looks like a red car)
3. Select the bulldog factory and the "BSpickup" weapon.
4. Select edit / copy.
5. Open your map.
6. Select edit / paste.
7. position the weapon and bulldog factory in your map.
8. Save your map.
9. close unreal ed.
10. Open unreal ed and play test your map.

Have fun and be sure to give credit to the authors by including the corresponding read me text files!