=============================================================================
Title                : Welcome to Satan Hollow
Filename             : CTF-SatanHollow.zip
Version              : Version 1.0  01/06/01

Description          : CTF map for Unreal Tournament
Author               : Sean 'C.H.U.D.' Swanson
Email Address        : chud@planetunreal.com
Web Site             : www.planetunreal.com/MappeD
Other Maps by Author : CTF-Ogre        
                     : CTF-Loki

Credits to           : Slick_Willy, BangOut and Coldsteel for some quick beta testing.

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-=[ Play Information ]=-

Game                    : Unreal Tournament
Map                     : CTF-SatanHollow
Deathmatch              : Why not?
Domination		: No
CTF			: Yes
Assault			: No 
New Sounds              : No
New Graphics            : Yes (1 texture)
Recommended Players:	: 16

-=[ Construction ]=-

Base                    : New map from scratch. 
Build Time              : 4 hours
Editors used            : UnrealEd 2.0 (432 version)
 
Known Bugs              : A few BSP errors in the water pools and on one of the 
                          bridges.  Some HOM glitches when looking at objects from long
                          distances (due to the linear layout and viewpoints).                                        The layout makes it very difficult for bots to make 
                          captures, so this map would really benefit from human
                          play.  On the good side, it also makes it hard for humans
                          to capture when playing with bots.  The bots tend to take
                          the same route most of the time when attacking as well.                                     Although it isn't a bug, the layout is very flat and linear,                                but with a 4 hour timeline I didn't have an opportunity to throw                            in lot's of Z-axis.  Think of it as a way to practice those
                          strafing skills.  Lighting isn't the best either, mostly
                          due to time restraints and my own limited knowledge.


=============================================================================

-=[ Installation ]=-

Unzip the .zip file.  Look in your UnrealTournament directory.
The .unr file goes in your MAPS folder.

===============================================================

-=[ Description ]=-

This is actually my fourth map, as I haven't finished my third yet.  I started losing
interest in mapping, but I had 4 hours to kill one afternoon last week, so I decided 
to see what I could do in that amount of time.  This is the result.  I probably spent
another 30 minutes or so with last minute tweaking and testing, but overall this was made
in one afternoon.  It's very flat and linear, but could be fun with a lot of players.  
Botplay is simple, and capturing is hard for them, but they do snipe and are pretty 
tough.  I wasn't even sure if I was going to release this, but with all the basic, average
maps out there these days, one more can't hurt, and I figure for 4 hours work, it isn't 
bad.  At least it got me working on finishing my other map again.  Oh yeah, this map can hold 16 players, but there are 20 player starts in total.  Any feedback is
appreciated.

-=[ Copyright / Permissions / Distribution Information ]=-

This level is copyright (c) 2001 Sean Swanson.
This level is not supported by Legend Entertainment or Epic Games.

Any reproduction or commercial distribution of the map file is prohibited
without the prior permission of Sean Swanson.  

You are allowed to distribute this level on a non-commercial basis, for example
over the internet and any other medium that is free of charge. You must distri-
bute the whole ZIP with .unr and .txt file, though.


-=[ Where to get this level ]=-

It should be available on Nali City, plus you could always come visit my little site and grab it there.

