Unreal Tournament 2003 - Deathmatch - Ruff Carnage Title - Ruff Carnage
Version - 1
Release Date - 28th December 2003
Files - CTF-Ruffcarnage_Supreme.ut2 | This ReadMe
Author - Eclectist
Website - www.madcapweb.com
Email - jeff@madcapweb.com (Please let me know if you like this map, or find any bugs.)
Other maps by me

- CTF-Ganymede Backyard
- CTF-Ruff Carnage
- DM-Ruff Carnage
- DM-Ruff Carnage Supreme

Keep an eye on the website for details of new maps and updates
The Blurb An arena built on Ganymede. Snipe it out from the shadows or chuck in the redeemer, stand back and admire the squish...which works best? It's up to you!
Install Extract CTF-Ruffcarnage_Supreme.ut2 to the map folder within your Unreal Tourney 2k3 folder
backup your xmaps.int file (install system directory and add the following line
Ruffcarnage="An arena built on Ganymede. Snipe it out from the shadows or chuck in the redeemer, stand back and admire the squish...which works best? It's up to you!"
Game Information Game - Unreal Tournament 2003
Game type - Deathmatch
Level name - Ruff Carnage
Known bugs - Reflection textures need replacing to remove seams, however editor crashes when reloading textures. New version will be uploaded when this is solved.
Construction Information Editors - UnrealEd 3
Base - New Level
Construction Time - 4 days (2 maps) and a few days tweaking
Authors Notes Thanks for trying this map out.
In the supreme versions of this map the pools reflect the rest of the map, making a more realistic map for systems that can handle it.
It started as a bit of fun to create as much carnage as possible while keeping things simple.
The thing is, it turned out quite a laugh to play. We released it as both CTF and DM, and also the 2 upgraded "supreme" versions, and the results are also available to download. We decided to release both maps as betas, although we will probably concentrate on just one for the final release. Do let us know if you have any ideas for the final map, find any bugs, or even if you just have an opinion on which game type we should polish. It is a simple, open map with a choice between explosive carnage or sneaky sneaky snipey action. Its up to you how you play and win.
One last thing, We just tried it with the new invasion gametype and, well things do get kinda busy!
Cheers Thanks to;

- The buzzing Unreal community for all the help and tutorials out there....found some good 'uns :o)
- Angelmapper - without you my sky would still be unseen
- The voices - whoever you are, thanks for the inspiration.
- And of course, the Unreal crew for making another seriously phat game...can't wait for 2k4!

Copyright / Permissions Level Copyright 2003 Jeff Waltham
Authors may NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money.
You must obtain written permission from me to use this level commercially.
You MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.

UNREAL © 1998 Epic Games, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
ReadMe © madcapweb 2003