================================================================
Title                   :Quezacotl
Version                 :1.0
Release Date            :22/9/03
Files	                :CTF-Quezacotl.ut2 
Author(s)               :Macavity
Email Address       	:Macavity002@Hotmail.com
Web Page                :http://www.azreal.org/~macavity/Files/Downloads.html
Description             :Medium sized map designed for clan wars
Where to get this map   :
Other levels by author  :	DM-ForestGlade
			DM-ForestTower
			CTF-Crater
			CTF-Towers
			CTF-LostTombs
			CTF-Docks
			CTF-AbandonedBase
			CTF-Humidity
			CTF-IceBasin
			CTF-SiriusForest
			CTF-SidewinderComplex/Sidewinder][
			CTF-BioSpheres
			CTF-FallenHeroes
			CTF-AngelIsland
			CTF-ShivasTemple
			CTF-WhiteFusion
			
Recommended players     :6-10

--- Construction ---
Editor(s) used          :UnrealEd 3.0
Construction Time       :2 Weeks - 1 messing - 1 hard graft 
Dev & Test System       :Athlon 2200+ XP, GfTi4400 gfx card, 512MB PC2200 DDR RAM,
                         
Installation
-----------------------------------------------------------------------------
Copy the .ut2  file into the "Map" directory of UT2003.  

Extended description:
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Placed upon the two great “Winged Serpent” desert springs.  This complex grew to be of major significance for weary travellers crossing the great Niff Desert.  Here they could relax and bathe in the cool refreshing springs this oasis provides.  Of course this was thousands of years ago.  Now weary travellers are more likely to have their brains blown out by the tournaments combatants.  

*Authors Notes* - This map can be very demanding on machines - with the water rooms being filled with detailed meshes/procmeshes/emitters/projectors.  On my computer - with 9 bots and NW on - I got no less then 45 FPS - and an average of 55.  This is better then I get on many official maps.  However, if you do experience problems with framerates, there are a number of things you can do to make the map run faster:
a) Put "world detail level" to medium
b) Turn projectors off
These two alterations will greatly improve the FPS in the water rooms, but will make the level alot less detailed.  Still, at least now you can play it =D


Copyright / Permissions
-----------------------
FTP, BBS, and web site operators: You may distribute this level through
any electronic network provided you include this file and leave the archive
intact.

Game server administrators:  You may allow users to download the map directly,
in which case the text file need not be distributed with it.

Compilation distributors: You are NOT free to include this map on compilation
CD-ROM/DVD-ROM (henceforth referred to as "distribution media") free of charge
or not without my permission.  This text file must accompany the map on any distribution media, and
both must remain unaltered from the way it originally released.

Map authors:  You are free to modify this map and re-release it, as long
as you give it a slightly different name.  (It's very annoying to have CRC errors
when logging onto a game server because someone makes tweaked version of a map with
the same name!)  Proper credit to myself must be included with the modified map.
