================================================================
Title			:Mech"a"Man
Version			:Quick
Filename		:CTF-MechaMan
Author			:Landofshadows (aka Steve Giles)
Email Address           :landofshadows@lycos.co.uk



--- Play Information ---
Game                    :UnrealTournament2003
Level Name              :Mech"a"Man
Single Player           :Yep & Bots all pathed !!!

New Sounds              :New Music file... Mechaman.ogg
New Textures            :Nope
New StaticMeshes/Models	:Nope
NewUnrealScript         :Nope

Known bugs              :Some Bot Hang ups in odd places.. (no Pathing errors found on Build)
recommended players     :6 -to- 8 (3 or 4 a side for an average gamer 5 aside for Chaos)


--- Construction ---
Editor used             :UnrealED 3
Other Programs Used     :Photoshop 7.0 & Dance Ejay 4 & all to Ogg converter
Construction Time       :32 hours


Installation:
------------
Copy CTF-MechaMan into the maps folder (in UT2003). Put the MechaMan.ogg into the Music folder, boot game, select Instant Action and DM game style.

Description:
--------------------

In a forgoten Silo lays the half built super jugurnaught Mech"a"Man... A Capture The Falg match is being raged inside the workings of this 50's "B" Movie Monster !!!


This level is the 1st of my Mech range of Levels... It was CPU Hungrey level... Until I cut it down and shaped it about...
The music is fun and suites the surroundings of the level...


Author's Notes:
--------------
Thanks Noctivagus for his excellent tutorials Ans Thanks to the guys at:-

http://www.planetunreal.com/architectonic/

That gave me all the comments to making this level look how it does today

http://dynamic5.gamespy.com/~architectonic/phpBB2/index.php

List of People that helped the most

0raclé
PASHKO
Headshot
Styx
Reaver
Spliced
Bigcheees
exodµs|n
Rogue Potatoe
captain_moquette
V3
Masterofsquirrelz
Zyklon


Known Bugs:
----------
None really

Heres a Tip after getting the flag from the head of the enemy base use the side doors of the head and jump into the teleporter, do a 180 and run back into your
own base picking up the health, then run back out and into the enemy base again taking the flag... Its hard going cuz the doors are a pain, and most of the time the head is well gaurded...
Keeping control of the robots head keeps you incontrol of the level...

Copyright / Permissions
-----------------------

If your thinking about using my idea's or altering my level to work better on your machine I don't mind as long as you give me a mention in the credits to the level

----------------------
If you have played this why not let me know what you think... landofshadows@lycos.co.uk
