
HL-2Fort - Change Log

-- Version 1.1 --


+ Doors now open faster, and stay open for a shorter period of time. (0.75/2.75 Compared to 1.00/4.00).

+ Messed up texture (Blue ramp to basement), and small BSP hole (Blue lift) has been fixed.

+ Signs have been sharpened. Should look a little better on lower detail settings.

+ Water is now translucent and consistent.

+ Water is now more noticable in underwater passage.

+ More ambient sounds have been added (Underwater passage and respawns)

+ An alarm now sounds when an enemy enters respawn area.

+ TFC Signs have been sharpened. Should look better on lower detail settings.

+ More ammo has been added to the respawn areas. You now shouldn't be a position where you can't get ammo for a weapon once it has been spent. Note: Different respawns have slightly different ammo.

+ The link gun has been added (Upper level). This should improve defence if you need a better weapon fast, without being overkill for the small corridors.

+ Adrenaline has been moved slightly (Ramp to basement).

+ Some small graphical improvements have been added (Resupply signs, lights etc).

+ Credits have been added to the Readme.txt

...Plus many small things


-- Suggestions that wasn't/couldn't be implemented --


+ Bridge couldn't be raised: This collided with the terrain and caused the terrain not to show up.

+ Respawn turrets: Won't work in CTF!

+ Flak Cannon: Due to the high damage of this weapon, it's possible to get obliterated easily in the small corridors. When it's moved indoors, a lot of bots use it as their preferred weapon. This increased the map difficulty. Defence already has the advantage on this map. I've decided to keep it where it is for the time being..

+ Still no sign of a team score script for the LED boards.

+ Team based elevators: This will make botplay games much more difficult. I've been trying to get a bot-only kicker/jumppad working, but no luck so far! :(


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