=========================================================================
Unreal Tournament 2003/4   --  Capture The Flag level --  EternalCaves2K4
=========================================================================

Title             : EternalCaves2K4
Version           : 1
Release Date      : Friday, August 22nd, 2003
Filename          : CTF-EternalCaves2K4.ut2
Author            : Andy Ford
Website:          : www.planetunreal.com/fordy
Email Address     : fordy@planetunreal.com
Age               : 37
Other Levels      : (UT) CTF-Abandoned, (UT) SAS-Phoenix, neither released

================================================================

--- Play Information ---
Game                  : Unreal Tournament 2003/4 - Capture The Flag
Level Name            : EternalCaves2K4
Single Player         : Botmatch
GameType              : CTF
New Sounds            : Yes
New UScript           : No
New Textures          : Yes
New Static Meshes     : Yes 
Known bugs            : None as far as I'm aware

--- Construction ---
Editor(s) used        : UnrealEd 3.0, 3D Studio Max 5.1, Photoshop 7, Painter 8
Base                  : New level.
Construction Time     : 8 Months on & off - Dec 2002 to August 2003
 
Installation
------------
Just unzip EternalCaves2K4.ut2 into your UT2003/maps directory & the Foregone.ogg to the UT2003/music folder

Author's Notes
--------------

A very big thankyou to Yakomo & GravitX for their persistent downloading & playtesting of the betas, Tracer Tong, for the converted Forgone
.ogg music file, Michiel Van Den Boss for the original superb music, Juan Pancho 'XceptOne' Eekels for the original UT version of this map &
everyone in the Atari & Jolt folums who's suggestions & criticisms have proved invaluable.

Level Comments
--------------

Due to the fact you could boost dodge from the red flag & surrounding areas back over to the ledge where you make the jump
for the red flag, I have lowered the red flag base a bit & the ledge behind it to make this impossible to do.

The blue bots tend to go around the outside of the red base more than make the jump for the flag, this was done on purpose
as we all know how easy jumpers are to pick off ;)

There is 1 red player start near the cave tunnel entrance to the red base which was moved from the red spawn room because
red players seem to spawn in there all too often and that gave a slight unfair advantage to the blues.

If you have a Soundblaster Audigy then your in for a treat in the the upper halls! 


Copyright / Permissions
-----------------------
Copyrighted 2003 to Andy Ford

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

Authors may NOT use the static meshes/prefabs from this map without explicit
permission from the Original Author

You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.