File Name		: CTF-DoomCrusher.zip
Version			: 1.3
Release Date		: October 2003
Map Title		: Doom Crusher
Game type		: Capture The Flag
Author			: Donator
eMail			: philipp.donat@chello.at


Installation		: CTF-DoomCrusher.ut2	-> Maps
			 (archive has path info -> just unzip to your UT2003 folder)

System Requirements	: created on a 1.8G/1024MB RAM machine. Map should be easy to play though, even on older machines.



Author's Comment	: Small, ultra fast CTF map, best suited for 2on2 or 3on3 matches, but also a quite fun carnage pit 				  if you just load in 12 bots. I recommend a flag cap limit of 9, or matches won't last too long. 				  Framerates never dropped below yellow on my mashine, even in a 16 bot Flak arena match. Works 				  nicely with my Arkon Weapons mutator too.

Description		: DOOM CRUSHER - admitted, not really one of my more brilliant map-title ideas, but quite fitting the 			  theme, given there's a gigantic two-hundred fifty ton metal... something... pumping visciously up 				  and down in between the flag bases, adding for a nice tactical twist, since you can abuse it as an 				  elevator, get some cover from your persuers' rockets if you time your jumps right, or if you don't, 			  be smeared into the blood pit below and have your life juices used to redecorate the environment.



Construction time	: 3 weeks / ~48h

Version History		: v1.3	- serious optimisations, rezoning, simplified collision with blocking volumes
				- "irratic chains" online bug solved, attached movers seem not to be working properly
				- implemented jump spots, bots also take the lower route a lot more often now
				- implemented some deco running water in lower side tunnels
				- did an animated level preview

			  v1.2	- eliminated a nasty bsp hole in central area
				- redesigned central area with static pillars & girders
				- redesigned 'corpse chute' flaps

			  v1.1	- Implemented more static meshes
				- use of fear spots keeps bots from blindly running into the crusher (at least sometimes)
				- Retexturing



Known bugs		: None. All known eliminated.

Credits			: The UnrealPlayground community, for technical support and beta testing



Attention!
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Suggestion		: If you have the means to do so, I strongly recommend you to somehow get yourself a copy of 

			  "ATOM BOMB" (Chemical Brothers Remix!)  by  FLUKE

			  which was the title I used as background music while designing this map. It fits the map much 				  better than any of the originally included game tracks, but since it's coming at roughly 7 MB I 				  didn't want to unnecessarily increase the download size too much. Alternatively, "Diesel Power" by 				  The Prodigy also flows along well.





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This map is copyrighted by PhCDonat, 2003. Feel free to abuse it though. Fuck the copyrights.
Authors might use this level as a base to build additional levels or convert it to other gametypes, mentioning of my name and notification would be appreciated though, as I'm a passionate, self centered egomaniac.

You are allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money only with an adequate share of the exploits transferred to my bank account... which I doubt to be significantly more than the Austrian transfer taxes anyway.

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If you don't I'll cast upon you the dreadful voodoo spell of the neverending itch between the shoulder blades, where you can't scratch. Don't say you've not been warned.


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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.