CTF-DerelictV2 ReadMe for 
Unreal Tournament 2003
Release Date: Friday, October 17, 2003 

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Title:  CTF-DerelictV2  
Filename:  ctf-derelict.zip  
Version:  1.00  
Last Update:  Friday, October 17, 2003  
Author:  James 'F L U K E' Beech  
eMail Address:  grandmook@hotmail.com 
Credits:  Great online tutorial sites like UnrealWiki and UDN.  Also, thanks to Chilly(BP) for bringing the antiportal problem to my attention, and thanks to DarkSaber for telling me what I did wrong.
Other Levels By Author:  CTF-Vagrant for UT



Construction 
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Base:  Original Map, made with resources from the game and bonus packs 
Build Time:  about 4 months  
Recommended # of Players:  6-10  
Editor(s) Used:  UnrealEd 3.0  
Known Bugs:  None right now.  



Installation 

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Unzip the CTF-Derelict's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open CTF-Derelict ' in the console or select the Map in a Botmatch or an Internet game. You will need the Epic Bonus Pack installed in order to play this map.



Extended Description 

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Rumors have been circulating for years now as to the fate of this desolate space-station's crew.  This data-mining station was placed deep into a little known section of the cosmos, a section many believed to be cursed.  At first all was well, but slowly, communications with this outpost became more sporadic, until suddenly they ceased.  A battleship was sent to investigate, and upon arrival they found that the station's crew had completly vanished.  Stranger still, the rations and life-support of the station were completely full, as if it never had a crew to begin with.



Author's Notes 

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-This map is my submission for the Make Something Unreal Contest, Phase 2.
-This is my first map for UT2k3.  I would have done one sooner, but my old computer could barely open the editor.
-I've tried hard to optimize this level as best as possible, but it still shows some slowdown in the large center area. 
-There is a secret in here that makes life for flag carriers just a little bit easier.
-lots of the hallway and ceiling meshes are hidden under "normal detail mode"

New for this Version:
-fixed my antiportals.  They actually work now!
-added subtle light onto elevator meshes in the base.
-set a few more meshes to be hidden under Normal
-changed a few textures


Copyright / Permissions 

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This level is copyright by James 'F L U K E' Beech 2003. 
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. 
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.