Unreal Tournament 2003 Map

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Title                   : CTF-CassandraCrossing
Version                 : Final
Release Date            : 24/7/2003
Filename                : CTF-CassandraCrossing.ut2
Author                  : Jon `KillBait!" Duncombe
Email Address           : KillBait_UK@Hotmail.com
Description             : My First full original map for UT2003
Build Time              : About 3 weeks
Feedback URL            : http://www.ataricommunity.com/forums/showthread.php?s=&postid=4062573#post4062573

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--- Play Information ---
Game                    : Unreal Tournament 2003
Bonus packages needed   : None (i think :)
Level Name              : CTF-CassandraCrossing (CTF-CassandraCrossing.ut2)             
Game Type               : CaptureTheFlag
Single Player           : yes
Deathmatch              : No
Team DeathMatch         : No
Capture the Flag        : Yes
Double Domination       : No
Bombing Run             : In the works after a few emails asking for a version.
Ideal Player Count      : 8 - 12
External Packages Needed: None
New Sounds              : No
New Textures            : Yes
New Static Meshes       : Yes (with custom collision meshes)
New Music               : No
Secret places           : None
Recommend Mutators      : I would highly recommend using the superbots mutator with this map, they will give
                          you a much harder time. Laser Instagib is also fun on this map :)

--- Construction ---
Editor(s) used          : UnrealEd 3 , Maya4.5PLE , Photoshop 
Base                    : None - Completely original
Layout                  : Original but no very imaginative ;)
Lighting                : Changed from early beta versions

Installation
------------

Copy the file CTF-CassandraCrossing.ut2 into your Maps folder or run straight from the zip file.

Play and Enjoy :)

Version History
---------------

    Final Release
    -------------
      - Added blocking volumes
      - Fire surrounds now have collision
      - Assigned music to level
      - Preview screens added.
      - Tweaked DecoLayers a bit (was some bare patches around i didn't notice)
      - Added a few more amientsounds
      - Map tested on dedicated server  

    Beta3
    -----

      - Full Botpath support ( assaultpaths/defence + freelance scripts/laddder support ect. )
      - Tested jumpspots many times to eliminate random failures. 
      - Fixed some textures not being DXT compressed.
      - Map size reduced by 25%.
      - Rain splash effect added (like in DE-ElectricFields) and thanks to maya crashing every thirty
        seconds it was a long time before the collision mesh was completed and tweaked.
      - Changed a lot of the emitters/statics meshes to different detail levels for performance.
      - Fixed lots of terrain holes/visibility issues.
      - Terrain decolayers added
      - Added new texture layers to terrain.
      - NoRain/Zonename volumes added
      - Custom collision meshes adjusted and new collision mesh for splash effect added.
      - Distance fog adjusted to reflect new map size and visibility length reduced to help FPS.

    Beta2
    -----
      - Can't remember now, so many things changed :)

    Beta1 - Initial Beta Release
    ----------------------------

Copyright / Permissions
-----------------------

You are NOT allowed to alter/adjust this map without permission from it's author (KillBait!)

You may NOT use the custom meshes/collision in this level without permission from it's author (KillBait!)

Unreal ® Tournament 2003 © 2002 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo
are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks and
trade names are the property of their respective owners. Unreal Tournament 2003 was created by
Digital Extremes. Manufactured and marketed by Infogrames, Inc., New York, New York, under
license from Epic Games, Inc.