================================================================
Title                   : CTF-Checkmate-GeRm
Version                 : Final (1.0)
Release Date            : 28th November 2003
Filename                : CTF-Checkmate-GeRm.ut2
Author(s)               : Michael "The Deacon" Taylor a.k.a *GeRm**Seer*
Email Address           : m_taylor_01@hotmail.com
Web Page                : http://www.unrealplayground.com/mapper.php?id=656
Description             : Capture The Flag for 6 - 10 players.
Levels by author UT2003	: CTF-Hunter
Levels by author UT	: Dm-JailBreak
			  CTF-TWAT
			  CTF-Alladir
			  DM-LostCity
			  DM-Synthesis-TOURNEY
			  DM-Cast
			  DM-StandAlone
			  CTF-TheDeaconBME
			  CTF-Hawk
			  CTF-Hawk_iCE

================================================================
--- Play Information ---
Game                    : UT2003
Level Name              : CTF-Checkmate-GeRm
Single Player           : Botmatch
Default GameType	: Capture The Flag

New Sounds              : Yes - Custom music track by Sonic Mayhem - Interference.ogg

New Graphics            : Yes embedded into MyLevel Package. Just some recoloured things
			  and the preview shots.
NewUnrealScript         : No
External DLLs           : No
Known bugs              : None

--- Construction ---
Editor(s) used          : UnrealED v3.0
Base                    : General layout idea from CTF-CheckmateV2 and CTF-Checkmate-CWL
Construction Time       : Done mostly over two days. Probably about 12 hours work or something.

Installation
------------
Unzip the .ut2 file into your "UT 2003/Maps/" directory.
Unzip the .ogg file into your "UT 2003/Music/" directory.

Author's Notes
--------------
This is (hopefully) the final version of the map CTF-Checkmate-GeRm.

The idea for this came from playing CTF-CheckmateV2 on the *GeRm* server.
I started complaining because I wasn't very impressed with the way it was
built and layed out so I said "I think I'll do my own version". So I
started construction the next day. I prefered the layout of CTF-Checkmate-CWL
so I had that more in mind when making this.

I did look at CTF-Checkmate-CWL in the editor for purposes of scale and found
that it was horribly constructed with rediculous things going on like vertices
slightly off the grid and walls that were almost right angles (where they
were meant to be) but things were slightly off. Also the texturing wasn't
exactly inspired so I thought I'd choose my own theme (Hell). That's about it
really. Bots play well as far as I can tell given the rather simple layout.
They do go everywhere.

Should run well on most machines. I was getting 50+ fps with 9 bots and roughly
70+ (up to around 120-130 max) just running around with no bots. I have an
AthlonXP 1700+ (1480MHz) and a GeForce4 Ti 4200 128Mb and 512Mb DDR266 RAM
for reference.


Copyright / Permissions
-----------------------
This version of this level is copyright Michael Taylor, December 2003.

Authors may NOT use this particular version as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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