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#                             #
#          CTF-BfB            #
#                             #
#         by Kenny            #
#                             #
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What to know!
=============

 1. My English is quite bad, I KNOW! 

 2. see also some of my older maps:

	dm-devilsattic
	dm-islands
	ctf-conquer



What is this? 
=============

This is a very tactical "Capture the Flag"-Map for UT2003. The more players take part, the more
tactics are possible - very cool on big LANs. But I also means that playing with bots won't be
that thrilling.


How to install? (for newbies)
===============

 - copy file "dm_bfb.ut2" to your "UT2003/maps" folder


History
=======

### 2003-1-17 #############################################################################
                               
 - started planning terrain and fortresses with two snipertowers each

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### 2003-1-18 #############################################################################

 - made the map a bit smaller, for more action
 - special points on each side added

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### 2003-1-19 #############################################################################

 - experimental pathing
 - first tests with basic geometry
 - added additional ways into fortresses

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### 2003-1-20 #############################################################################

 - first items placed
 - some tests
 - detailed blue base and paths

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### 2003-1-21 #############################################################################

 - detailed geometry
 - movers added

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### 2003-1-22 #############################################################################

 - finished geometry
 - debugging, additional pathing
 - released v1.0

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### 2003-1-30 #############################################################################

 - changed behaviour of Doors, Elevators
 - added sounds
 - built terrain instead of flat area
 - blockings around fight-area
 - updated bot-paths
 - released v1.1

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known problems/issues
=====================

As I said, bots cannot act that clever (they are only bots), so they are not able to support
special tactics. 


Special hints
=============

Here I want to give some examples, how to enter enemyies' base, and how to get away with the flag. 
If you want to experience finding out more and more new ways to conquer enemies' base yourself, 
you should not read this.

get the flag:

 1. If you want to break through the main wall, be sure that your health and ammo is full, 
    and do not try on your own. You should divide into teams, each attacking one tower from 
    each side. Try to escape through the path under the surface, because your health will be 
    bad.

 2. One of the team gets the painter or the redeemer. The team waits, until the redeemer killed 
    the majority of defending enemies and rushes in as fast as possible.

 3. A selected part of the team starts an attack onto the main wall, while another, smaller team 
    gets in through one of the smaller, hidden paths and gets the flag, while the enemy is occupied
    at the main wall

defend the flag:

 1. It's clever to defend from the towers, because attacking enemies can be seen very early
    and they tower protects you from heavy damage.
    Be careful to watch out the hidden paths too. you can also use the oil-tanks as watchtowers.

 2. a part of the team can hide in the path under the surface, because this is a less dangerous way
    for the enemy to escape with the flag. If you wait there with the flak, the enemies don't have a 
    chance to get out.

 3. If the flag is already out of the fortress, hurry using adrenaline, if possible, and stop the 
    enemy before he reaches the rocks in the centre of the map. If he gets behind your chances are     bad.
    Enemies' towers can reach you now, and your team cannot see or help you through the rocks.


These are only some possible ways. Try to think about other possible tactics. The success of each
tactic depends on the tactic the other team uses.


talk to me!
===========

If you have suggestions, advise or critics (see above), contact me.

kennystillalive@hotmail.com



Thankx!
=======

I thank all users who critized the maps I built before, so that I can consider
advises in this map ... and the following...


credits
=======

This map was created with Unrealed 3.0. This Map is freeware and can be copied as long as this 
readme is included.
I hope you enjoy.