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UT2K3 Multiplayer Map - CTF-Bedrooms][remix
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Title                   : CTF-Bedrooms][remix
Version                 : 1.5
Release Date            : June 29, 2003
Included                : CTF-Bedrooms][remix.ut2
		  	: BedroomsTex.utx
			: BedroomsHardware.usx
			: Shadow_Man_Playrooms.ogg
Author                  :  Jake "Kid Ying" Byrd
Author System		: P4 1.8 GHz 512 MB RAM w/ GeForce 2 Ultra 64MB
Location		: USA (Maryland)
Email Address           : Linkoftime@aol.com
AIM			: YingForPresident
Home Page		: http://kidying.cjb.net
Description             : A remake of my fairly popular UT map, CTF-Bedrooms][
Easter Eggs		: 4
Shouts			: First my beta testers, second my friends and family.
Other UT2K3 maps by me	: DB-Sweetlove
================================================================
--- Play Information ---
Deathmatch              : No
Capture the Flag        : Yes
Bombing Run             : No
Double Domination	: No
Deathball		: No
Minimum Bot Skill	: Experienced (3)
New Sounds              : No
New UScript		: No
New Graphics            : Yes
New Meshes		: Yes
Known bugs              : Clouds sometimes disappear without fading out
--- Construction ---
Editor(s) used          : UnrealEd 3, MayaPLE, Paint Shop Pro
Base                    : Scratch.
Construction Time       : About 75 hours total, covering the span of 3 months
Inspiration		: CTF-Bedrooms][

Installation
------------
Unzip CTF-Bedrooms][remix.ut2 into your UT2003/Maps directory
Unzip BedroomsTex,utx into your UT2003/Textures directory
Unzip BedroomsHardware.usx into your UT2003/StaticMeshes directory
Unzip Shadow_Man_Playrooms.ogg into your UT2003/Music directory

Author's Notes
--------------
I think this turned out pretty good. It's the same basic layout as the original, but I've fixed some of the more obvious issues. The map isn't nearly as bright, the scale is MUCH more accurate (dare I even say... spot on?), and it's generally much smaller in size, which makes matches more intense. Also pretty fun with Invasion. Start a regular Invasion match, and in the console (~) type "open CTF-Bedrooms][remix" without the quotes.
Enjoy!

History
--------
Version 1
-=-=-=-=-=-
First beta release

Version 1.2
-=-=-=-=-=-
Added space under beds
Added vent system as alternate route out of bases
Flames do damage
Ruler no longer snags on the way down

Version 1.3
-=-=-=-=-=-
Second beta release
Added specular highlights to some wood surfaces
Added shininess to window frames
Removed vent system
Added mouseholes as alternate route out of bases
Can no longer shoot/walk through glass
Greatly improved bot AI
Added second jump pad to beds
Add ball and blocks outside
Grass is more dense
Fog is a little more noticeable
Tweaked corona rotation speed
Added jump pad sound
Increased ambient sounds' volume, tweaked radii

Version 1.4
-=-=-=-=-=-
Third beta release
Made rulers a little wider
Added more mouseholes (where they used to be in the UT version)
Can no longer shoot/walk through glass (for real this time)
Added FallbackMaterials to shaders
Added minigun
Moved the doors' hinges to opposite side and closed them slightly to reduce visibility
Added reflections to door knobs
Changed music track from Level6 to Level7

Version 1.5
-=-=-=-=-=-
Final release
Added jump pads up to the redeemer
Added screenshots
Added background trees
Added little things
Reduced grass density to increase performance
Updated tiki torch texture
Gave all custom textures their proper materials (wood, metal, etc...)
Changed music track from Level7 to Shadow_Man_Playrooms (I found this on my hard drive and it was just too perfect to not include)
Added compatibility with the camoflage mutator included with one of the bonus packs. When activated, players turn into the letter blocks.


Permissions
-----------------------
Original author		: Jake "Kid Ying" Byrd

A couple textures borrowed/modified from http://www.the3dstudio.com

Shadow Man music copyright 1999 Acclaim
(Awesome, under-rated game. Go play it)

Authors may NOT use this level as a base to build additional levels without my permission. 

Authors MAY use the textures, sounds, meshes, and scripts to make additionals levels, as long is credit is given in the readme.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially. 

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.