README for CTF-Alprimus Facility
Chris Banks (chrisivx@hotmail.com)

To isnstall, unzip the .ut2 file to (ut2003 directory) \ "maps" folder.

description:

An underground research facility during the long gone human/nali colonial wars. Took a direct hit near the end and when dug up, those living there were found to have warred over the small ammount of food which was there.

known issues:

The water reflection doesn't ripple. Working on it, but any help would be great.
Also the map takes a while to load because of grid spacing and use of so many static meshes.

general info:

This is my first map so please be gentle. It's not quite perfect yet so any feedback would be brilliant.
Bots work fairly well.
Theme is indoors.
All standard Epic weapons used except for ion cannon.

feedback:

I am looking for feedback about how to improve the flow of the map, bot pathing, maybe texture usage, detail levels, areas with a low framerate, and support with the water.
Also if you dont know how to solve any problems, a simple notification of them would be great.
If the feedback is related to the fluidsurface not rippling and the reflection not looking good then any help in fixing that would be great.
email:
chrisivx@hotmail.com

Please feel free to re-use any ideas used in the map, but try to use some creativity of your own!
Please don't take a direct copy of any areas of the map without permission, and even then, let the people know it wasn't all your work.

thanks for downloading