Map: BR-Celled_Clockworks
Version: Final Release 1
Author: Accurain
Date: 01/25/03

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Files:
BR-Celled_Clockworks -- Maps folder
Celled_Clockwork -- Music folder

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Tick, tock, click, boom.
Scurry down that clock as fast as you can, let's see you make it back up again!

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This map has about as much Z-axis play as you could ever ask for. Completely opposite Celled_Facility, which had almost no z-axis. I've tried to make each area as varied as possible in terms of gameplay. The gear spirals are very claustrophobic and "watch your step". The central area has jumppads and platforms galore. The bottom areas are for more solid classic UT fighting.

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Sadly, the AI does not work as well as I'd like it too. This is not entirely my fault. Epic's AI code ignores the z-axis for the most part. They are still up to par on defense though, expect some resistance ;)
If Epic ever fixes the AI's Z-axis play, or if I ever figure out how to force them to play better, then I may release another version. Maybe.