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Level Summary
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Title                : Amon-Ra
Level Name           : BR-Amon-Ra / CTF-Amon-Ra
Filename             : BR-Amon-Ra.rar / CTF-Amon-Ra.rar
Version              : 1.0
Release Date         : 3rd, May 2003
Author               : Antti "Zimeon" Hurme
Email Address        : zimeon@emurre.com
Web Site             : http://www.emurre.com/

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Installation
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Copy the .ut2 file(s) to your <ut2003>\Maps directory
Copy the .ogg file(s) to your <ut2003>\Music directory
Copy the .utx file(s) to your <ut2003>\Textures directory

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Level Details
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Game                 : Unreal Tournament (recommend patch 2136 or better + DE Bonuspack (not required tough))
Type                 : BombingRun & Capture The Flag
Recommended Players  : 8-12
Mods                 : -
Description          : Read ingame
Known Bugs           : Bots & some jumppads, the black at the hallways.
Construction Time    : Too Long :)
Editor Used          : Ued3.0, Photoshop
Base Level           : None

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Author's Notes
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Well first of all id like to thank all beta testers for being patient and helping me fix alot of things
in this map and making it better flow and all that. So BIG THNX to all of you !!!

David Spalinski, Ed Duke-Cox, SkorpSSS, Kajari, Kipz, Jenderi, Grenourille, Anck, Tux, Odds, Saintedone,
Vock, Olaf, Zygote, Teddie, K-O-R-A-X, Vegeta, MrPartyHat....

sorry if i forgot someone. Theres been too many playing the map on onlie betas :(

The map came up peice by peice, never really had one straight line of what i would create, sorry for the
long hallways, but in a way they create teamplay and all =). The map has only one known bug and that is
a small one. The staticmeshes are black at the top in the hallways, no way to fix that :( Also bots might
not be able to use jumppads sometimes. But thats minor.

This map MAY swap on some comptures with low ram of v.card memory. Sorry for this :( But as i dont experience
this myself its been hard to fix it. The map might seem underdetailed at some points but its to maintain 
gameplay and so it wont be too heavy on computres.

Troubleshooting :

If you experience swapping on the level try lowering your texture detail by one or two. This helps. Or then 
player detail. But please dont whine to me if the map wont work on your pII 300mhz or if you can't configure
your computer so games work.

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Copyright, permissions
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Copyright ©2002 by Antti Hurme.  All rights reserved.

Authors may NOT use this level as a base to build additional
levels without my expressed, written permission.

You are NOT authorized to distribute this level EXCEPT in its
original, unmodified form with THIS file attached in its original,
unmodified form.

You are NOT authorized to charge fees for the sale, use or 
distribution of this level without my expressed, written 
permission.  This includes, but is not limited to, compilation 
CD's, disks or software bundles.

--------
Unreal Tournament 2003 © 2002 Epic Games, Inc. Raleigh, N.C. USA. 

Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. 
ALL RIGHTS RESERVED. All other trademarks and trade names are the property 
of their respective owners. 

Unreal Tournament 2003 © 2002 Epic Games, Inc. Raleigh, N.C. USA. 

Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. 
ALL RIGHTS RESERVED. All other trademarks and trade names are the property 
of their respective owners. 

Unreal Tournament 2003 was created by Digital Extremes. Manufactured and 
marketed by Infogrames, Inc., New York, New York, under license from 
Epic Games, Inc.
