==========================
Unreal Tournament 2004 Map
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**** (requires the "Editor's Choice Edition Bonus Pack")
      perhaps the UT2004 v3323 patch as well

Title                   : WarMachines (AS Racing)
Version                 : 1.0 (hopefully no bugs and it'll be "Final"
Release Date            : 10/30/2004
Filename                : AS-WarMachines(Racing).ut2

Author                  : Frank "Stormblade" Fitzgerald

Email:			: Stormblade1031@aol.com
			  (if Emailing me, please list something relating
			  to UT in the subject, or it may never be read)

Web Page                : currently = none

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Description :

My first attempt at an "Assault" map. Man, what a bitch to figure out how to get things to work correctly. It's a shame that some badly needed tutorials aren't flooding the internet yet :(

The Red Team (Attackers) must navigate the course to reach the 3 control boxes which allow them to lower the security gates, extend bridges and platform rampways. Their ultimate goal is to gain access to the "Prototype Plasma Scorpions" and reach the Checkpoint with one. I would suggest no more than 12 players and at set the game up to begin with least 20 minutes. The Blue Team (Defenders) must stop the Attackers from reaching the Control Boxes and if that fails, make sure a Prototype Scorpion doesn't reach the Checkpoint. The "road" is littered with hazards (be sure to read the "Mission Briefing" file for a more in depth explaination.
 
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--- Play Information ---

Game                    : Unreal Tournament 2004
Default Game Type       : Assault
Multiplayer             : Yes


Single Player (vs Bots) : No (read below)
	This is a stripped down version geared for online play ONLY! That means Human players ONLY. There's only the absolutely required (minimal) amount of actors in here that will make this run properly as an Assault level. My problem was that I just couldn't get the Bots to get into the vehicles, they'd just stand around in the Base! So I decided to release this version (for online play/Human players only). Sorry. I'm working on another version which will feature (some form of) Bot Support, but it will definately play VERY differently than this one. Trust me, if I'm going to path the whole thing out, and the Bots still won't use the vehicles, I'll work something out to make the map fun to play, also, probably harder to win. :)
If that version is released, plan on it being 1-4 human players vs 10+ Bots. We'll see what happens.... maybe by early November...
Hey, if you're an author who knows how to properly map out an Assault level with Bot Support, I'd love a little help with some things that are still boggling my mind. 

Player Count : 8-12
 (you should not go with more than 12 players since I think the match will become too fustrating, too fraggy, and kill the "fun" aspect completely!

Difficulty Settings     : No Bot Support means skill level won't matter
New Sounds              : Yes (included within the map/MyLevel)
New Textures            : Yes (included within the map/MyLevel)
New StaticMeshes	: Yes (included within the map/MyLevel)
New Music               : Yes (included within this Zip file)
Other Custom Files      : Yes (included within this Zip file)

Known bugs              : Hopefully none. If you find any, send me an email

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--- Construction ---
Editor(s) used          : UnrealEd 3.0

Base                    : Built from scratch

Construction Time       : About 80 hours (over a week and a half period)
			  This also includes several hours of testing

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Installation
------------
Unzip the music file (.OGG) into your UT2004\Music folder, then,
Unzip the map file (.UT2) into your UT2004\maps folder.
Unzip the Vehicle files (.U) into your UT2004\System folder.
Be sure to read the "Mission Briefing" and "ExtraInfo-NewVehicles" files

Now..... Start up the game and enjoy.

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Copyright / Permissions
-----------------------
This level is copyrighted by Frank Fitzgerald, 2004.

Authors may NOT use this level as a base to build additional levels,
unless permission is given. Email me with your ideas of modifying the level, include screenshots (if possible). I'm not a hard-ass and I won't bitch slap ya' 

Um.... The Custom sounds included within the map (MyLevel\ExtraSounds) are from UT, UT2003 and perhaps other sources, I don't own them, use 'em if you want. The Custom Textures (MyLevel\ExtraTextures) were made by me (except the "Start" banner. Nothing fancy, they served their purpose. Let me know if you want to use them (I'd just like to know what map they'll be in so I can check out what/how you used them). The 2 "Ramps" Static Meshes were from a map I downloaded a while back, however there was no "ReadMe" included, so I couldn't contact the designer, whoever made them, sorry if they were copywrited. :(

Finally, this map features 4 custom vehicles (you need to have the "Editor's Choice Edition Bonus Pack" installed in order to play this map.). The 4 custom vehicles were put together by me using the Unreal Editor 3.0, however, Epic owns them, not I. Again, just drop me an email so I know where to find your map that uses them! The vehicle called "Artillery Heavy Assault Unit" is not featured in this map, however I've included the ".U" file for your own use. Enjoy!


You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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Unreal ® Tournament 2003 © 2003 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Tournament 2003 was created by Digital Extremes in collaboration with Epic Games Inc. Manufactured and marketed by Infogrames, Inc., New York, New York, under license from Epic Games, Inc. The Atari trademark and logo are the property of Infogrames.  All other trademarks are the property of their respective owners.