The Tesseract UT 2003
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A multi-game-mode Unreal Tournament 2003 set of Levels by Jennifer Diane Reitz
Uni@Otakuworld.com
Websites at
http://Jenniverse.com   (my home page)
http://UnicornJelly.com  (my online comic)
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Installation:

Copy all files into the maps 
folder of your Unreal Tournament 2003 directory.
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Weapons:

All weapons are represented, some are easier to find than others ^.^
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Genre, History and description Of Map:

These maps all take place within a proper, mathematically and 
geometrically correct hypercube, also called a tesseract. This structure
is a four-dimensional shape, using four physical dimensions, plus a dimension of
time above that. The result for the player is a set of eight unique rooms which are
all connected to each other in ways that bend and twist normal space. A door in a 
wall may well open into the ceiling or floor of another room, which exists also 90 degrees
from the observer as well. It is possible to travel in a straight line, yet return to
where one started. Everything wraps back upon itself, in multiple dimensions. 

Some players may find this very disturbing. 

However, the structure of this environment is also a correct demonstration of a hypercube, and
students of higher math may enjoy these maps as a means to explore a hyperdimensional
world that accurately represents the subject matter. 

I have always been fascinated by hyperdimensional structures, and these maps reflect this.  
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Unique Features:

It is almost guaranteed that the player will have never experienced an environment like this before,
and indeed, even students of hyperdimensional geometry will likely not have enjoyed such an
accessible representation of a hypercube before. This map set is, I believe,
both educational and interesting.
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Suggested Descriptive Writeup:

An accurate representation of the fourth dimensional construct also known as a hypercube,
also called a tesseract. 
This download features maps for Bombing Run, Capture-The-Flag, Deathmatch, 
and Hyper Double Domination. In addition to play value, students of mathematics 
and fans of hyperdimensional engineering will enjoy touring these eight colorful 
and unique chambers, which correctly and accurately represent the structure and 
connections expected in a proper hypercube. Attention has been paid to providing 
color, sound and textural cues to allow the player to develop an intuitive internal 
map of this hyperdimensional environment, thus it is recommended that the level be 
played with game music set to OFF, so that the ambient sounds may be utilized for 
navigation and orientation.

