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Unreal II Test Maps (released on: www.unreal2.com)
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Please Note that these maps are provided as is, we do not provide 
official support of any kind relating to the test maps or these files.
Please use at your own risk.  Also pay attention to the games EULA for
your protection.
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It is great to see you have taken an interest in modifying and 
expanding Unreal II.  We hope that these files help you to create
whatever you can dream up.  If you seek help from other users who
are experienced with modifying this game please visit www.unreal2.com 
and click on Community.  You will find two forums that will be of great
help to get started and solve any problems you might encounter.

Good Luck,

Kyle "Pezman" Peschel 
and the entire Legend Entertainment Team

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Installation Instructions
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1) Install to your Unreal II Maps Folder by default that is
	C:\UNREAL2\Maps

2) Double click on any map to launch in Unreal II
	If you have problems you can always launch the old fashion way
	Open a command prompt (Start >> RUN) and type:
	C:\Unreal2\System\Unreal2.exe <mapname>
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Map Explanations
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DM-M09f.zip  
A version of the single-player "Defend the roof of the Janus facility 
from Liandri attackers" map, optimized for botmatch.

01kCube.un2 
The "cube" levels come in varying sizes, with and without AI paths  

	02kCube.un2 22k 
	02kCubePathed.un2 26k 
	04kCube.un2 8k 
	04kCubePathed.un2 52k 
	04kCubePathedFar.un2 29k 
	016kCubePathed.un2 102k 
	016kCubePathedH.un2 102k 

TestAim.un2 
Level with a scripted NPC set up to remain stationary and fire weapons 
at targets   

TestAim2.un2
Level with a scripted NPC set up to remain stationary and fire weapons 
at targets   

TestCover.un2
Level for NPC's to show off their "duck behind cover" AI   

TestCrouch.un2
Used to test AI navigation while crouching (NPC's that cannot crouch 
will go the long way)   

TestDifficulty.un2

TestDirectMusicIntro.un2 458k 
Shows off DirectMusic-triggered events   

TestLevelChange.un2
There is a trigger in TestLevelChange that results in changing levels 
to TestLevelChangeOther.  Your inventory will travel across this level 
change.   

TestLevelChangeOther.un2
There is a trigger in TestLevelChangeOther that results in changing 
levels to TestLevelChange.  Your inventory will NOT travel across this 
level change.   

TestLifespanLimitor.un2
Used to test the particle lifespan limiter force   

TestLift.un2 
Used to test lifts (elevators)   

TestMissionObjectives.un2

TestParticleRepulsion.un2
Used to test the particle repulsion force   

TestProne.un2
Used to test AI navigation while prone (NPC's that cannot go prone will 
go the long way)   

TestStress.un2

Test level with PawnFactories and SpawnPoints set up to have Mercs vs. 
Marines continuously   

TestTriggerVolume1.un2
TestTriggerVolume2.un2

TestU2.un2
Level for testing mantling, script regressions, etc.  Contains working 
ladders, water volumes, lifts, carcasses, etc.   

TestWeapons.un2
Weapon test level -- contains all weapons along with NPC's, various 
surfaces to shoot at
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