extract from the original post on the DCSB forums

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Okay so the BSE-Energiser mutator was born, in about 2 minutes. What it
basically does is nail both teams energy to 1200 regardless of any other
factors. This allows energy to become a non-factor during practice sessions.

It was pointed out though that enabling and disabling the mutator would require
restarting the server so the 0.2 edition has 'Mutate blah' commands to enable
and disable red and blue team energy fixing independently, and is tied to the
adminlogin function provided by the summoner so that only admins can change the
settings.

The current version is available from:
http://www.eq2.co.uk/downloads/xmp/bse-energiser0.2.rar
and the source (for those who can't be arsed to decompress it) is at:
http://www.eq2.co.uk/downloads/xmp/bse-energiser0.2-source.rar

The commands are:

mutate fix [blue|red|both] to enable energy level fixing
mutate unfix [blue|red|both] to disable energy level fixing

so mutate fix both fixes both team energies to 1200.
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