B.S.E RaptorRace 2004                                           READ-ME
=======================================================================

Thankyou for downloading BSE RaptorRace 2004 for Unreal 2: XMP. We hope
you enjoy playing our mod as much as we enjoyed making it.



INSTALLATION FOR PLAY
=====================
Simply extract the contents of the archive into your U2XMP directory,
the subdirectories will be extracted to the correct locations - ensure
that the 'use folder names' is enabled in your archive software.

Alternatively, extract the archive manually and copy the contents to
your U2XMP directory manually. No ini modifications or registry settings
are required so file copy works fine.

If you get stuck, the files need to be distributed as follows:

all .unr files  ->  XMP \Maps\ Directory
all .utx files  ->  XMP \Textures Directory
all .usx files  ->  XMP \StaticMeshes\ Directory
all .u files    ->  XMP \System\ Directory
all .int files  ->  XMP \System\ Directory

That's it, your installation is ready to play!



CONFIGURING AND RUNNING A SERVER
================================
The RaptorRace mod is fully map-embedded and will run properly simply
by selecting one of the RaptorRace maps on your server. Installation
is the same for servers as for clients (see above), simply copy all of
the required files and you're ready to go. However, make sure you run
your BuildMD5.bat file in your system folder before running the game
for the first time.

For best gameplay, we make the following recommendations:

1) Add eq2.u to your ServerPackages:

   Find the section in your U2XMP.ini file which looks something like
   this:
   
   [Engine.GameEngine]
   CacheSizeMegs=32
   UseSound=True
   ServerActors=IpDrv.MasterServerUplink
   ServerActors=UWeb.WebServer
   ;ServerPackages=...
   ServerPackages=eq2                     <-- add this line
   
   ensure that there is no semicolon (;) at the start of the line
   with eq2 on it.

   This step is absolutely vital when using the eq2Raptors mutator
   (see below).
   
2) Use the following server settings - or as near to - for best gameplay

   Initial Deploy Time:   30-60 seconds
   Deploy Time:           8 seconds
   Time Limit:            60 minutes
   Team Damage:           100%
   Force Balanced Teams:  off
   
   Game Speed:            100%
   Use SVehicles:         yes (May behave unpredictably if unchecked)

3) Use the 'energiser' mutator (see below).
   Although the maps are designed so that the included energy sources
   provide enough power for the race, for best results use the energiser
   mutator to fix both teams energy level at 1200. This is best for
   dedicated RaptorRace servers.



ENERGISER MUTATOR
=================
The Energiser mutator (included) allows game admins to fix the energy
levels of both teams at 1200 and was originally designed as a practice
aid so that teams could focus on strategy without having to worry about
energy.

It works in conjunction with the XMP Summoner mutator and once adminlogin
has been done adds the extra 'MUTATE' commands:

MUTATE [UNFIX|FIX] [BOTH|RED|BLUE]

For example 'mutate fix red' sets (and fixes) red energy at 1200.
'mutate unfix both' resumes normal energy usage. The setting is carried
across level-changes server restarts and can happily be enabled and
forgotten on RaptorRace servers.



EQ2RAPTORS MUTATOR
==================
The eq2Raptors mutator is only a bit of fun but allows any server with
the RaptorRace mod installed to use the eq2Raptors and eq2Juggernauts
in normal levels.

IMPORTANT: This will not work in netplay unless 'eq2.u' is added to the
ServerPackages section as described above. Clients will not be able to
see the new vehicles unless this is done.

The mutator simply replaces all Raptor and Juggernaut vehicle spawn points
with the new variety and viola - Raptors become the souped-up race versions,
and the Juggernauts do too. This makes for some excellent melée vehicle
fighting but not much good for normal gameplay.

Harbingers also get the rear-view-camera capability.



CREDITS
=======

Coding, Mapping, Basic Static Meshes:                 Adam M-S   BSE..EQ²
                                                      eq2@teambse.co.uk

Main Mapper, Advanced Static Meshes, General Abuse:   Michael L  BSE..Moo
                                                      moo@teambse.co.uk

Na Koja Conversion, Beta Tester, Specific Abuse:      Dork (Ian) BSE..Dork
                                                      dork@teambse.co.uk

Beta Testers:                                         .:DcSB:.Mouse
                                                      .:DcSB:.Azrael
                                                      .:DcSB:.Subvertio
                                                      .:DcSB:.Callisto
                                                      .:DcSB:.Molé
                                                      .:DcSB:.OnYx
                                                      .:DcSB:.System
                                                      .:DcSB:.Nick
                                                      .:DcSB:.DarkGeneral
                                                      .:DcSB:.SwiftPaladin
                                                      .:DcSB:.Saiboat
                                                      .:DcSB:.Alex
                                                      [tH]Prime
                                                      [OSN]BJM
                                                       ...and anyone I forgot
						           (sorry)!

Original idea by:                                     Naib, Azrael and Mole!



THANKS
======
Many thanks to Ash and Scott at talonservers.co.uk for hosting our beta testbed
and for all their support.

Thanks also to Liuokin for getting the ball rolling with Liumap.

And finally - A massive Thank You to Legend Entertainment for making the game Unreal 2
which we love so much!


